Boolean diff leads to display (geometry?) errors.
All  1  2-9

Previous
Next
 From:  Crusoe the Painter (CRUSOE)
346.2 In reply to 346.1 
A better pic, I hid the part behind the wheel so the meshing/display problem can be seen better.

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Crusoe the Painter (CRUSOE)
346.3 In reply to 346.2 
Hmm, weird. Subtracting more cylinders fixes some parts, and causes other parts to not display.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
346.4 
Seems more prudent to make piece by piece for ovoid some curve to overlap
Wheel is here not necessary for example :)
As in reality you can add it after :)
---
Pilou
Is beautiful that please without concept!
My Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Crusoe the Painter (CRUSOE)
346.5 
Okay, I tried to export a OBJ of the rear wheel, to see if it was a display error, or a problem with the geometry...



So it looks like the geometry got hosed. In this image I had boolean diffed 4 of the cylinders out of the wheel, and then chose to export a OBJ file with quads + ngons.
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
346.6 In reply to 346.5 
At the moment it is looking like the geometry is valid, but there is a bug in both the display mesher and OBJ mesh exporter (they share some common pieces so it is possible for them to both have the same bug) which causes the meshing to be wrong.

I'll see if I can track down what is wrong in the meshers.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
346.7 In reply to 346.6 
Yeah, this is definitely a bug that is common to both meshers. I haven't fixed it yet but I am zeroing in on it.

In the meantime if you want to make progress with this model, you can replace that surface (and it looks like the equivalent one on the back too) with the attached version which will mesh properly.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
346.8 In reply to 346.7 
Well, it wasn't easy but this meshing bug is now fixed for the next beta.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Crusoe the Painter (CRUSOE)
346.9 In reply to 346.8 
Thanks! :)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1  2-9