Boolean problem
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 From:  Michael Gibson
3451.8 In reply to 3451.7 
Hi Danny, yeah I've seen some things like that before too where doing things in smaller sets can work better.

When you do it in a large batch, it actually still gets processed in a kind of "2 at a time" manner, but when it processes 2 objects that are not touching each other it ends up with a somewhat more complex intermediate stage that has multiple disjoint solid regions in it. There seems to be some more chance of running into problems after that happens.

In v2 I added some sorting to doing a batch boolean based on object size, so if you have one large object and you are unioning a lot of smaller things on to it, it won't try to pair the smaller objects together (which may not be touching each other at all) and that helps to make that kind of case work better.

But it's more difficult to try and automatically sort a kind of chain of things instead.


It can still be a good idea to use Join when it is possible to do so though, it's just a more simple process and you're less likely to get possible problems like little slivered pieces from things being cut up by the booleans in grazing situations.

- Michael
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 From:  steve (STEVE_HOME)
3451.9 In reply to 3451.5 
Hi s7r83dg3,

Hope you dont mind, but I used your curves to build the model (as shown in your first pic). I just wanted to see if MOI could build it as a solid. It came out OK. (I will not keep the model, I only built it to check out MOI V2)





- Steve
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 From:  Frenchy Pilou (PILOU)
3451.10 
Is that stones carving or rim wheel?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  s7r83dg3
3451.11 In reply to 3451.10 
Hehe thats ok, I found a photo on the web with this window and rebuilt it. My final render looks like this btw. I hope I don't go to copyright hell now ... sooner or later I'll build an entire cathedral


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 From:  BurrMan
3451.12 In reply to 3451.11 
>>>>sooner or later I'll build an entire cathedral>>>


Maybe she''ll actually visit you if you do!! :o
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