Hi d3, there are some options in MoI to control the display as well, those are under Options > View > Meshing parameters.
But they are already set to pretty dense values by default so it is not a good idea to try and tighten then any further, but you can loosen them (for example set the Mesh angle to 25 degrees instead of the default 10 degrees) to make things coarser for large scenes to reduce memory load.
MoI's display mesher just currently does not put enough triangles in some areas like the one shown here that are shallowly curved but are of fairly broad size in the model.
It's best currently to just ignore such problems.
In the future I expect to improve the display mesher to deal with these particular areas better but it is a fairly sensitive area regarding performance, since it is important for the display mesher to do its job very quickly so that you don't wait around for a long time for display meshes to be generated.
So because of that emphasis on speed, there are basically some shortcuts in there currently which can cause some minor display glitches like this.
- Michael
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