Would you use MOI to model Armoured Vehicles?
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 From:  gav (MACDRACK)
3399.5 In reply to 3399.4 
Hi Michael,

Yeh, I've had a good look at quite a few of the videos, yours and the Ferrari build in particular.

"So one thing you may notice when viewing those is that there is no time where any surface in those videos are edited by grabbing surface vertices and moving them around."
Yep, and that's where sometimes I've had to stop and think 'what now' :-).

I'll take your advice and try and recreate and few of the examples, and read check out the other posts you mention.

"If you get stuck with a particular model, please post the model here and I'll see if I can give you some tips on how to better approach it."

Will do - cheers.

"One kind of key thing is that with NURBS modeling you will often times want to draw a slightly extended model that you then cut with other pieces to form the final shape. You generally want to incorporate booleans and cutting as much into the modeling strategy as possible."
One of those things that time and experience will show I guess.

Thanks.
Gav.
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 From:  Michael Gibson
3399.6 In reply to 3399.5 
Hi Gav,

> Yep, and that's where sometimes I've had to stop and
> think 'what now' :-).

Well, usually it is just repeat more of the same process - draw in some new profile curves, create some new solids from those by whatever method is suitable for the shape, like extrude, sweep, revolve, etc... then combine those new solids with other ones by booleans.

Also instead of creating a solid sometimes you will draw in curves and use the curves to cut away pieces of the solid to make a new shape.


> One of those things that time and experience will show I guess.

Yeah, kind of - one thing that may help is to imagine more about how some part would be manufactured.

When some kind of steel part is manufactured by machining, it does not get built in a factory by some machine pulling vertices around, instead there may be things like drills that cut away material from some stock or cut holes in things and so forth (of course there are quite a variety of different manufacturing methods, but that may help with some ideas).

So if you want to have a hole in something, with NURBS you want to model the main piece without the hole first, and then make the hole by cutting the object with a boolean operation. That's instead of trying to make holes by something like moving a bunch of vertices to kind of follow a path around the hole.


It's definitely a very different approach from polygon modeling, but actually that's why it is useful! If it just behaved the same as polygon modeling then there would be no benefit to you to use it instead of polygon modeling. By it having a different approach, that makes it have different strengths and weaknesses and if you use it situations that leverage its strengths that's when you can save a lot of time.

- Michael
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