Shortcut for renaming Object to existing named Object?
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 From:  DannyT (DANTAS)
3375.4 
An inherit button would be nice, where when you hit the button you can inherit, style, object name, and future line types etc. etc. from another object.

-
~Danny~
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 From:  Michael Gibson
3375.5 In reply to 3375.4 
Hi Danny, you mean that after pushing "inherit" you would then click on another object which would be taken as the source?

I think that would be useful as well, but not really so much for object name though - object names are kind of easier to see listed in the browser, so for names it would be nice to be able to just go to one of the things in the list in the browser and have some way to say "assign to this one".

But it would be useful for things that are more visual like styles.

Probably in the future that will end up being called "Match", and probably be a button that you could click inside of an extended object properties dialog box.

- Michael
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 From:  DannyT (DANTAS)
3375.6 In reply to 3375.5 
Hi Michael,

Then 'Match' it is, that would be good, as for what you name it, I'm not too fused, maybe 'Clone' or 'Suck the properties' :)

Cheers
~Danny~
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 From:  BurrMan
3375.7 In reply to 3375.6 
I'm sure there will also be at some point.... "SuckThePropertiesOfMatchAndCloneExistingMorphObligations" tool someone will need at some point :o
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 From:  Hamish Mead (HAIRYKIWI)
3375.8 
Hi Michael,

That does the trick nicely, many thanks. Saved in my shortcuts as Ctrl+M. (That doesn't appear to clash with the other documented shortcuts.)

I guess I've started using Objects in a similar way that I envisage using Groups, when they're implemented.

I'd be interested to hear how others are referencing their geometry, so far as being able to rebuild a sub-part without, say, winding their file back to an earlier version.

Speaking of which, does anyone use file version control? I have an app that saves a new version each time I do a save within MoI. It works well and has been useful, but it's a bit unwieldy in that there's no image saved as a reminder of where I was at at any particular version. I can append a note to each version, but quickly get bogged down in the semantics of describing subtle changes to a part's features.

So, any 'construct management' tips much appreciated.

EDITED: 13 Mar 2010 by HAIRYKIWI

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 From:  BurrMan
3375.9 In reply to 3375.8 
MoI has an Incremental Save shortcut, but this doesnt do the "thumbnail" thing yet. Also remember that "Import and Export" do "Just the selected parts". So you can Select a single object you would like to refer to sand save it to a specific name in your construction folder, then if need for any scene, import the part in. You could build massive scenes and only keep one object loaded at any time. The new "Part import tool" is very powerful also.
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 From:  Hamish Mead (HAIRYKIWI)
3375.10 In reply to 3375.9 
Thanks BurrMan, I'll have a play with that.

Hamish
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