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 From:  tijai
3362.3 In reply to 3362.2 
Hello Dooki

yes it was like this... a radial array of 30 or so... pattern (extruded splines) and than subtracted from the wheel....
but it isnĀ“t very very accurate. So I think i will do it with a straight base... and bend later in a 3d programm... like modo..
or another method I will explore later:-)

greetings

tijai
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 From:  Michael Gibson
3362.4 In reply to 3362.1 
Hi tijai, it's looking great starting to come together as an actual bike now!

For heavier scenes you may want to adjust the display mesh density down.

By default MoI generates a pretty heavy display mesh that looks nice but can contain quite a large number of polygons. If you have a lot of objects with each of them having a heavy display mesh that can add up to a lot.

For heavier scenes, try going to Options > View > Meshing parameters, and set the "Mesh angle" option to a coarser angle like 20 degrees rather than the default 10 degrees, and uncheck "Add detail to inflections".

That will produce a somewhat more coarse looking display of your objects, but it will cut down quite considerably on the number of polygons being used for the display and it should help to reduce memory consumption and speed up things on heavy scenes.

- Michael
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 From:  tijai
3362.5 In reply to 3362.4 
Hi Michael,

Yes, thanks!

this Meshingparameter speeds up a lot. Makes the scene-movement very smooth again...
and the object viewquality is ok:-)

now I think I can assemble the whole bike in MoI:-)
(of course i build every object for itself in a fresh scene, with some reference points from the "complete" scene)

best regards,

tijai
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 From:  falcon76
3362.6 In reply to 3362.5 
Hope that some sort of references between different drawing will be one of the first additional function of V3 (with istances maybe ;-) )!

Anyway the details of your motorbike are simply amazing.

Thanks for sharing.
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