V2 beta Feb-21-2010 available now  1-20  21-40  41-57

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 From:  Michael Gibson
3338.1 
A new v2 beta (version Feb-21-2010) is now available for download here:
http://moi3d.com/beta.htm

This should be the final v2 beta release. The next step before v2 is completely finished will be to update the documentation.

New stuff:

New Inset command, located under Construct > Offset :



The Inset command takes in a selection of face sub-objects, and will produce either a depressed or raised panel that follows the outline of those faces.

Some demos:







It's also possible when going outwards to expand the shape, making a kind of "hat" placing effect:



These are the options for Inset:



The thickness distance sets the border size of how far the panel shrinks in from the border, and also how far it protrudes as well. The protrusion amount can be adjusted separately if you want by the "Use separate height" option.

The Direction option sets whether the protrusion goes towards the inside of the object or towards the outside. Direction = Inwards looks like this:



Direction = Outwards looks like this:



When Direction is set to "Outwards" an additional "Expand" checkbox will appear which can be set to make the panel outline grow in size rather than shrink. This is the hat placing effect:



The "Grooved" option can be checked which will enable an additional Groove width that can be set to produce results like this (first one with Direction = Inwards, second one with Direction = Outwards):




If you set the "Grooved" option but do not enter a groove width, or set groove width = 0, then that will cause a plug interior part to be generated as another separate independent object from the main one.

The Inset command relies on solid offsetting to generate its results, and there are currently quite a few situations where solid offsetting can get confused. It will tend to work best when the offsets being generated have the same topology, like not having pieces that either separate in topology (like 1 vertex needing to become 2 vertices in the offset), or converge like edges collapsing totally away.



Added a "Keep corners" checkbox for the Rebuild command in # Points mode. This can be disabled to rebuild the curve as one single segment instead of rebuilding each segment individually.


Updated background images for scripting - made the background image placement, width, and height available to scripts. This makes it possible now to make a script that will create a regular plane object on top of each image, so that it is possible to export the placement of a background image to a different program. To use it set up the following script on a shortcut key:

script: var images = moi.view.getBackgroundImages(); for ( var i = 0; i < images.length; ++i ) { var img = images.item(i); var f = moi.command.createFactory('plane'); f.setInput( 0, img.frame ); f.setInput( 2, img.width ); f.setInput( 3, img.height ); f.commit(); }


Bug fixes:

Updated 1-rail sweep mitering with a new mechanism for trimming the miter joints when using curved segments inside of a planar rail. So mitered corners should work much better with curved segments now. Curved segments will generally need to be coplanar with one another though in order to get a mitered result.

Fixed a multi-threading race condition bug in the export mesher, which could cause some edges of a solid to get an excessively dense number of vertices on them in certain timing conditions.

Updated analytic surface/surface intersections to fix a boolean problem reported in the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3190.1

Updated boolean tolerances to incorporate some tolerance tightening if they run into a problem. Fixes a v2 regression boolean bug reported in the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3190.9

Fixed a Trim bug when trimming a solid by a curve that was on the solid (like an already projected curve). The mechanism for detecting which face each curve segment was on could sometimes get confused but now should be fixed.

Fixed a bug with selection undo where edge selection did not behave properly after a selection undo that restored an edge selection. Reported on the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3272.1

Updated to the latest IGES, SAT, and STEP libraries from HarmonyWare, includes several bug fixes.

Updated SKP export to only export curves to SKP format if no solids were also being exported. This helps to avoid a crash bug in the SkpWriter library where it could crash when creating an SKP polyline curve that had curve vertices located nearly coincident to some mesh vertices. This should help to avoid some SKP export crashes that have been reported.


- Michael

EDITED: 21 Feb 2010 by MICHAEL GIBSON


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 From:  DannyT (DANTAS)
3338.2 In reply to 3338.1 
Thanks Michael!
:)

The Inset tool is very cool, well done!

Cheers
~Danny~

EDITED: 21 Feb 2010 by DANTAS

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 From:  rhodesy
3338.3 
Sweet, thanks Michael. I take it groups is a V3 thing? Will that be high on the priority list for V3 development? Would be really useful for larger projects.

Cheers
Rob
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 From:  Michael Gibson
3338.4 In reply to 3338.3 
Hi Rob, yeah groups have been postponed until v3.

> Will that be high on the priority list for V3 development?

Yup.

- Michael
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 From:  B-W-Design
3338.5 
The Insect Toll is damn cool!!!
Thanks a lot!
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 From:  ycarry
3338.6 In reply to 3338.5 
Hi Michael
Great tool! It works with planar too (some interresting effects if large separate height).
With a solid, if separate height bigger the object thickness it nicely cut the solide
(or add a solid if grooved)... etc.
Possibilities are endless.
Bravo!
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 From:  andras
3338.7 In reply to 3338.1 
:) cool
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 From:  Dan (CORNYSH)
3338.8 In reply to 3338.4 
>Hi Rob, yeah groups have been postponed until v3.

Michael, like the inset tool and good to hear that v2 is nearly done. As I was only here for the very end of v2 beta, I am curious as to how you will approach v3. Perhaps I got the wrong end of the stick but it seems like you had a pretty open beta for v2 for almost a couple of years and for a lot of that time it was close to production-ready.

Will it be something like:

-V2 docs completed, v2 ships
-Holiday!
-Planning for next version
-Six months later, v3 rolling beta starts
-New functions added bit by bit over 6-12 months
-New functions frozen
-Final bug fixes, tidy up docs and ship v3

Or will it be more conventional sort of approach i.e. we wait 18 months and suddenly one day a fairly complete v3 appears with a frozen feature set and the package is shipped after 3 months of beta testing?

Regards
Dan
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 From:  Michael T. (MICTU_UTCIM)
3338.9 
Can't wait to get home tonight and download it!

Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/fish317537
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 From:  PaQ
3338.10 
I was about to report a boolean bug, but it's indeed fixed with this new release.

The 'secret' insert tool is super cool, what a nice addition.

Cheers
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 From:  David (BLEND3D)
3338.11 In reply to 3338.10 
Once again you amaze us Michael... Great update!
David
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 From:  Ralf-S
3338.12 
Even from me, impressive development.
Thank you Michael. :)
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 From:  Jamie (FUTUREPROOF)
3338.13 
Hi Michael

thanks the inset is a great tool, works well, i havent found any problems. I still cant believe how rock solid MoI is compared to most other software.

most of the frame for the pc box was also an inset expanded outwards then chamfered. Really cool to have this in V2.

regards

Jamie






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 From:  Tharso
3338.14 
Thank you ! very nice inset tool.. I did a great choice with MoI. so cool! ^^
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 From:  BurrMan
3338.15 In reply to 3338.14 
People really DO want to wait for quality software! Congratulations.
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 From:  Tharso
3338.16 
There are 3 names now as people posts.. its our choice - insect - insert or maybe inset ;) I prefer insect!

EDITED: 22 Feb 2010 by THARSO

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 From:  BurrMan
3338.17 In reply to 3338.16 
No other software I use where I sit down with a new version, rubbing my hands together saying "holy cow!"

I think I actually said "Jee Williker's". :o

What did you say Danny? I imagine something like "fiddle me winket's!"
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 From:  eric (ERICCLOUGH)
3338.18 In reply to 3338.17 
"Eureka" works!
eric
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 From:  -ash-
3338.19 In reply to 3338.18 
Drat! A new beta and no time to work with it.

But, nice job Michael. Nearly there now :-)

Regards
Tony

(aka HamSoles)

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 From:  Nick (BODINI)
3338.20 In reply to 3338.16 
>There are 3 names now as people posts.. its our choice - insect - insert or maybe inset ;) I prefer insect!

I agree, 'Insect Toll' is where its at. Insects, get out your wallets!
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