Michael,
Thanks so much for breaking the process down in such clear steps. I really appreciate your taking the time to demonstrate how things in the solids world work. I had attempted something similar to the second method you described (albeit it was still too complicated), but the scallops were still giving me grief. I like both those approaches a lot. I'm beginning to grasp it little by little and I must say, I really prefer this method of modeling over the tedious pushing and pulling of verts that I end doing in a poly modeler. I can make many, many attempts at something without feeling too invested in the process - something I never get with poly modelers. It can be a real hassle to make minute adjustments with polys, but it is *so* easy to refine a curve and regenerate a surface in MoI. Thanks for making such a great tool!
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