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 From:  ycarry
3320.12 
Hi tijai
Incredible work.
But as beveling is very important when rendering (to catch light)
it seems that you round near all edges... even numbers on dial
without prob or you need some tricks?
how is this part (circle on pict)?


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 From:  tijai
3320.13 In reply to 3320.12 
hi ycarry,

this part is indeed not 100% "clean"... the bevel around the quadpart is an joined surface....
the round bevel is part of the solid mainbody... but it renders absolutly ok.

i have sometimes "problems" to get the right fillet...
but with carefull placement of solids i solve the most cases.

i round near all egdes where its possible, even with very small amounts (0,01 cm)
bcause in real life, there are no hardedges (maybe on a knife:-))



tijai
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 From:  ycarry
3320.14 In reply to 3320.13 
Hi tijai,
yes I have problems too with bevel
solved sometimes when export then beveling in a polygon modeler,
sometimes using extra geom and trimming with,
but often I need to rework a piece
because I had not thought of bevel before going further...
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