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 From:  tijai
3320.1 
Hi,

is it ok to make a new thread? Or should i put this in the old thread?

I just finished the cockpit in MoI.
The renderings will follow:-)

I need 8 hours for this... (if somebody wants to know it:-))
Its so cool to work with MoI, so intuitiv! like illustrator/corel in 3D...


best regards,


tijai





EDITED: 17 Feb 2010 by TIJAI


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 From:  Tharso
3320.2 In reply to 3320.1 
Very Nice work tijai! That´s why I am so glad with MOI..It is really cool! keep going.. I want to see more! and let me drive it later ^^

T
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 From:  tijai
3320.3 In reply to 3320.2 
Hello, here is a first render:




best regards,


tijai
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 From:  tijai
3320.4 In reply to 3320.3 
And another one....




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 From:  B-W-Design
3320.5 
Amazing work!
Very detailed.
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 From:  Frenchy Pilou (PILOU)
3320.6 
The noise's engine will be the more difficult to modelise in Moi ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  tijai
3320.7 In reply to 3320.6 
I could export a wave-file into a wave-editor and than the graphical wavecurve ... export to eps... import into MoI ...extrude...fillet...and listen:-)
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 From:  tijai
3320.8 In reply to 3320.7 
last picture for today:-)


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 From:  Mark Brown (MABROWN)
3320.9 In reply to 3320.8 
You are seriously good at this tijai.

Particularly like that last close up view. Nice touch with the last digit of the odometer.

---
Mark
http://www.homepages.ihug.com.au/~mabrown/index.html

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 From:  NightCabbage
3320.10 
I really need to learn how to render properly...
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 From:  WillBellJr
3320.11 
Excellent work!

-Will
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 From:  ycarry
3320.12 
Hi tijai
Incredible work.
But as beveling is very important when rendering (to catch light)
it seems that you round near all edges... even numbers on dial
without prob or you need some tricks?
how is this part (circle on pict)?


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 From:  tijai
3320.13 In reply to 3320.12 
hi ycarry,

this part is indeed not 100% "clean"... the bevel around the quadpart is an joined surface....
the round bevel is part of the solid mainbody... but it renders absolutly ok.

i have sometimes "problems" to get the right fillet...
but with carefull placement of solids i solve the most cases.

i round near all egdes where its possible, even with very small amounts (0,01 cm)
bcause in real life, there are no hardedges (maybe on a knife:-))



tijai
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 From:  ycarry
3320.14 In reply to 3320.13 
Hi tijai,
yes I have problems too with bevel
solved sometimes when export then beveling in a polygon modeler,
sometimes using extra geom and trimming with,
but often I need to rework a piece
because I had not thought of bevel before going further...
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