Sculptris  1-20  21-30

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 From:  Frenchy Pilou (PILOU)
3316.1 
A terrific free 3D prog for modify your OBJ files from Moi !
Alpha 2 http://www.drpetter.se/project_sculpt.html some crazzy videos on the site!
A Zen Intreface like Moi

"There's still no bumpmap or texture functionality in this release, but I've tried to fix some of the issues people have brought up. The main improvements are performance, tool quality, new materials, bugfixed rendering, and some additional controls for navigation.

The new materials will only be visible if your graphics processor supports shaders."

EDITED: 15 Feb 2010 by PILOU

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 From:  Ralf-S
3316.2 
Thank you Pilou :)
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 From:  NightCabbage
3316.3 
Cool, so it's like Mudbox / ZBrush, but free? :)
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 From:  Michael T. (MICTU_UTCIM)
3316.4 In reply to 3316.3 
Thanks Frenchy! I'm sure going to have fun with this!

Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/fish317537
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 From:  Mark Brown (MABROWN)
3316.5 In reply to 3316.4 
Thanks from me too Frenchy. A very impressive piece of freeware.

Edit: I couldn't resist showing my first attempt at something in Sculptris. This is my first ever attempt at a human head in any software (or any other medium for that matter). Incredible that this software is freeware. I've been looking for something like this for a long time.

EDITED: 16 Feb 2010 by MABROWN

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 From:  TwinSnakes
3316.6 
Okay, this one get's a spot in the toolset right along side MOI. I'm gonna buy this one.
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 From:  hairykiwi
3316.7 
Thanks for the heads-up. Nice head example too.

I just tried it out - very impressive! It crashed on me but what I managed to produce in 10 mins has me hooked.

Cheers,
Hamish
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 From:  Frenchy Pilou (PILOU)
3316.8 
Version 1 is released! Always free but not "Open source" (so i can't now translate the interface)
http://sculptris.com/

In case of I have translated the documentation in French :D (file linked)

EDITED: 26 May 2010 by PILOU

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 From:  Michael T. (MICTU_UTCIM)
3316.9 In reply to 3316.8 
This is great! I can't wait to test it out! The betas were cool, but this looks incredible!

Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/fish317537
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 From:  Michael Gibson
3316.10 In reply to 3316.8 
There's quite a lot of improvements in it since the alpha release!

- Michael
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 From:  Frenchy Pilou (PILOU)
3316.11 
a new version is released! 1.02
http://www.sculptris.com/download.html
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  NightCabbage
3316.12 
A very cool program - so great that it's free :D
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 From:  Jerry (JSTEVNRTH)
3316.13 
When I try to import obj file I created in MOI, Sculptris says "Failed to import, has faces with more than four corners"
What am I doing wrong?
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 From:  Michael Gibson
3316.14 In reply to 3316.13 
Hi Jerry,

> When I try to import obj file I created in MOI, Sculptris
> says "Failed to import, has faces with more than four corners"

I don't think that Sculptris is able to import just any kind of geometry - it doesn't like it when there are a lot of edges radiating out from a single point.

So you may not always be able to use it to modify things that you build in MoI, Sculptris is kind of more oriented towards importing or starting with pretty simple base shapes as the initial starting point for sculpting.

Also it's not really set up to handle things with a lot of sharp edges in them either.

But the particular error that you ran into in this case may be due to n-gon polygons in the file, try switching to "Output: Triangles only" when exporting from MoI:




That may help you for this particular case, but as I mentioned above you probably should not expect to use Sculptris as a way to modify just any MoI object in general, it will probably only work if you have a pretty simple and smooth shape.

You can make really complex things within Sculptris, it's just that it does not like to import any kind of shape as the starting point.

- Michael

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 From:  Colin
3316.15 In reply to 3316.13 
Hi Jerry,

Within the documentation that comes with Sculptris, there's a section about importing...

Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)

HTH, Colin
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 From:  Jerry (JSTEVNRTH)
3316.16 In reply to 3316.15 
Thanks guys. "Triangles Only" works for the simple shapes which is really all I need for a start.
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 From:  Frenchy Pilou (PILOU)
3316.17 
Sculptris goes to California
http://www.zbrushcentral.com/showthread.php?t=90617

The mini Zbrush creator, DrPetter (Sculptris) goes to Zbrush land!
And intregrates the Zbrush team !
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  BurrMan
3316.18 In reply to 3316.17 
This could be good...This could be bad.......
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 From:  Frenchy Pilou (PILOU)
3316.19 In reply to 3316.18 
not god not bad..."awesome" ;)
see Dr Petter words ;)
http://drpetter.proboards.com/index.cgi?board=sculptris&action=display&thread=954
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 From:  BurrMan
3316.20 In reply to 3316.19 
""""""""""not god not bad..."awesome" ;)""""""""""""""

Well, as the app is now, it give people the free ability to work with sculpting programs. This may not remain the case.

It could be good if they take the approach of say "Camtasia", where you can buy the big, full featured app, or just use the free version, which does a great job, just doesnt have a bunch of extra tools.

Most likely though, they are just aquiring the ability and it will integrate into their Monetary structure. Say goodbye to sculptris.

Except, the Dr. didnt plan any real further development AND I have a standalone app the way it is now, so I guess no loss. Only pixologic gain.

Not the equivelant of say.... "Michael selling out to Siemens" or something like that....LOL (Sorry Michael. I do hope that if you decide, you could retire with some kind of 6 million dollar buyout scenario) On that note, I wonder how many have already tried!!!!! :o
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