Hello Ed,
I think this is the reason, why i use MoI:-) (beside its so easy to model with it)
so i can tesselate lower or higher resolution meshes..
for close-ups and detail renderings i will use high resolution meshes...
for the whole bike... maybe some less polygons:-) i think about 2-3 million polygons or so...:-) nothing for an game engine...
and yes, i can´t wait to see the engine, too:-)
but i think the next parts will be... the "cockpit" (just the speedometer and RPM-counter?)
than the wheels (oldschool spoke wheels)
the fueltank
and so on:-)
best regards,
tijai
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