Hi Bill,
> A quad polygon textured with the image would be great.
None of MoI's polygon exports do textures currently, so the texturing part is not going to be feasible for MoI v2.
But hopefully just assigning the texture inside Max should be pretty easy if you have the quad in its proper position.
It's the positioning that you are having trouble with in Max right, not just the assignment of a texture?
- Michael
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