New Jan-18-2007 beta available now
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 From:  Michael Gibson
325.41 In reply to 325.39 
> About the background images : is it possible to have a mixed files save
> "3dm + image" for an automatic reloading?

Hi Pilou, do you mean to save the bitmap data directly into the .3dm file?

This would be possible to do, but it will certainly increase file size a bit... A couple of things might be a little complex, like I might imagine that someone who got a file with an embedded bitmap might want to get the bitmap out of it so they could edit it or something...

- Michael
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 From:  Frenchy Pilou (PILOU)
325.42 In reply to 325.41 

Not exactly that :)
Imagine you make a project, whith 3 images
You begin during one hour
Stop and close for go to drink something :)

When you restart you must reload the 3 images at the same place, same size...
Just that :)
(position of the rectangle:)

---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 22 Jan 2007 by PILOU

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 From:  Michael Gibson
325.43 In reply to 325.42 
Do you mean that the images are not saving for you?

They are supposed to! That would be a big bug if they are not...

Can you copy an image to c:\ and see if it then works for you? Maybe I have made some error with handling longer filenames or something...

- Michael
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 From:  Frenchy Pilou (PILOU)
325.44 In reply to 325.43 

Aaaaaaaaaaaaaaahhhhhh! !!!!!
I must must to confess that i have never try to save a file with images, thinking that was not planified in this version !
Sorry for the big frightening :D
Trying and working perfectly and even with more than 3 images! :)
You rock !

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
325.45 In reply to 325.44 
Whew! You worried me there! :)

Making the images save inside the file was the last thing that I finished before releasing the beta.

- Michael
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 From:  Frenchy Pilou (PILOU)
325.46 In reply to 325.45 

Thinking that possibility to add images was yet a big help in a session,
and as nobody speak about saving configuation
I was imagine the worst :)
For one time I had read well the news, it was not specified !)
Reality is sometime more strong than the imagination :D

---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 22 Jan 2007 by PILOU

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 From:  Frenchy Pilou (PILOU)
325.47 
Tested the transparency of the Png format inside Moi :)
That works fine!
File Test is an object (yellow) mixed with 3 images png "transparent"


Some "plan" of image seems opaque for other following rotation on the axe "two by two"

You rotate all the view and the opaque plans became normaly transparent and other became opaque :)
Images Png used are "realy" transparent like helix4 (make your try)


Ps
Seems you have coll managed the names of files when the "same image" is loaded in the 3 views and Hide or Remove after:)
---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 23 Jan 2007 by PILOU


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 From:  Michael Gibson
325.48 In reply to 325.47 
Hi Pilou, thanks for testing the images!

> Some "plan" of image seems opaque for other following rotation on the axe "two by two"

Yes, this would happen if the images were intersecting or pretty close to each other. I've improved it for the next beta so that fully transparent areas work better even when images are intersecting.

Thanks!

- Michael
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 From:  Frenchy Pilou (PILOU)
325.49 In reply to 325.1 
Curious!
Each time you Double Click on the Icon Option (page Right Botton) there is an Alert Message
See the image :)
I have tested on the privious versions, that didn't arrive !
---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 26 Jan 2007 by PILOU

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 From:  MrBraun (LORENZO)
325.50 
Weel done Test Pilou! ;)

___________________________________
MrBraun - Moderator www.C4dHotline.it
Cinema4D R10 and MOI of course!

EDITED: 26 Jan 2007 by LORENZO

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 From:  Michael Gibson
325.51 In reply to 325.49 
Hi Pilou, thanks very much for finding these tricky bugs!

This one is now fixed for the next beta.

- Michael
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 From:  Frenchy Pilou (PILOU)
325.52 

New french translation : more Zen :)
(version 27 01 2007)
Just
copying / Replace the attached FrenchStrings to the C:\Program Files\MoI beta Jan-18-2007\ui folder.
Have fun :)

---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 26 Jan 2007 by PILOU

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 From:  tyglik
325.53 In reply to 325.40 
Michael wrote:
A NURBS circle is made up of 4 internal arc segments, although since they are fused together with a shared tangent, they will not automatically separate out with the regular "Separate" command. [...] I should be able to detect the segmentation and re-approximate that curve with a single smooth non-segmented piece within tolerance which will then behave better.


Hi Michael,

If I understand you well MoI is currently able to reduce and move a curve control points properly while maintaining general shape of curve? If Yes I think it would be good idea to write an interface for such command which could simplify a complex curves that originate as a result of using offset, trim (pseudo project/pull) or sketch commands and which are to be used for other modeling tools (extruding, sweeping...).

Petr
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 From:  tyglik
325.54 
It appears that message has been overlooked... or you start working on it... hehe
Anyway, you can keep calm...I don't complain...

Petr
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 From:  Michael Gibson
325.55 In reply to 325.53 
> If I understand you well MoI is currently able to reduce and move a
> curve control points properly while maintaining general shape of curve?

Hi Petr, yes there are a couple of different techniques that I can use to do this.

For improving lofting it is a little trickier, since it has to be done in a synchronized way to a whole set of curves, not just one. For instance if one curve needs to have a point inserted, the other curves also need to insert that point so they stay synchronized and can more easily create a simple surface when they are combined through lofting.


> If Yes I think it would be good idea to write an interface for such command

Yup, this would be the rebuild command, several people have already requested it. It will definitely happen at some point but I'm not sure when yet. Ideally this command would allow you to tell it either a number of control points or a tolerance value and it would create a new curve that followed the shape of the old one.


> which could simplify a complex curves that originate as a result of using offset,
> trim (pseudo project/pull) or sketch commands and which are to be used for other
> modeling tools (extruding, sweeping...).

A slightly different version of this is actually already happening in the Freeform/Sketch command - if you turn on control points of a sketched curve you should see that they are pretty sparse.

- Michael
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 From:  Frenchy Pilou (PILOU)
325.56 
Seems you have not put the F11 as Full screen? :)
http://moi3d.com/forum/index.php?webtag=MOI&msg=207.55

I have put it, that works always as a charm :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
325.57 In reply to 325.56 
> Seems you have not put the F11 as Full screen? :)

I'm a little bit worried about putting it in by default... If someone accidentally hit it there isn't anything available on the screen to get out of the full screen mode.

It probably needs to wait until it gets some UI on the screen to restore it before I can put it in by default.

But if you set it up yourself, it won't be a surprise...

- Michael
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 From:  Frenchy Pilou (PILOU)
325.58 In reply to 325.57 

So it's not exist by defaut or not!
Only for happy few :)

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Pilou
Is beautiful that please without concept!
My Gallery
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 From:  tyglik
325.59 In reply to 325.55 
>Ideally this command would allow you to tell it
>either a number of control points or a tolerance
>value and it would create a new curve that followed the shape of the old one.

So multi-purpose command again and again...
I like this MoI's feature....and your programming approach that can be worded as "measure twice, cut once" as well.

Petr
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 From:  Michael Gibson
325.60 In reply to 325.59 
Hi Petr,

> So multi-purpose command again and again...

Yup, I've found that this is a really important goal. It's one of the things that makes a more streamlined (and along with that easier to use) UI - trying to get more use and "value" out of each little bit.

> I like this MoI's feature....and your programming approach that can
> be worded as "measure twice, cut once" as well.

Thanks! Yup, I think that's pretty close. Similar to carpentry it helps to reduce different kinds of waste.

- Michael
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