Exported objects looks ugly (screenshot provided)
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 From:  OlaHaldor
3241.3 In reply to 3241.2 
I tried with Tris and Quads. It got a little bit better, but still not perfect. I'll be sending you a part of the model asap.
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 From:  Michael Gibson
3241.4 In reply to 3241.3 
Hi Ola, thanks for sending me the model through e-mail.

Unfortunately I can't seem to reproduce the problem over here - when I save the model you sent to LWO format and then load that into Modo 203 over here, I get the following result:




Also testing the LWO file going into Cinema4D v10 gives this result:



Unfortunately I do not have LightWave here to test with currently.

But all the polygons seem to be there ok. From your screenshots it looks as though the problem may be some kind of messed up vertex normals and not necessarily missing polygons.



The mesh settings I used were slider all the way to the right (so Angle = 3, the slider controls the Angle numeric parameter on the expanded dialog) and Output: N-gons.
Are you using some particular mesh settings to get your problem result?


What happens if you delete vertex normals in LightWave? There should probably be some kind of mapping entry for them similar to UV coordinates. If you remove them it may recalculate them by averaging them from the polygon normals, which tends to give not as perfectly smooth looking of a result but could also repair any badly mangled ones.


Also are you running any other steps on the model after importing it, like merging vertices or anything other than just a simple import? If so then possibly LightWave is not handling vertex normals properly during that step. That would not be surprising since importing vertex normals is a relatively new feature in LightWave.


Finally, I did recently uncover a multi-threading synchronization bug in the mesher, I'll send you a patch that fixes that just in case that is what you were running into but it was pretty rare.


But try deleting vertex normals, and let me know if you are doing any other editing steps in LW after importing.


- Michael

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 From:  WillBellJr
3241.5 
I believe the problem is with Lightwave since it doesn't read MoI's normals properly.

Missing polys may be that the normals are incorrectly flipped in some cases.


One test would be to download the Cinema4D demo and import your models into that. I found Cinema to import MoI objects perfectly; the model looks exactly the same as it does in MoI...

I've posted this problem at the Newtek site during the v9.6 development cycle and now that CORE is being developed, I plan on once again raising the issue of proper import and use of supplied normal information.

I'd hate for CORE to be released and still not be able to use my MoI objects as easily as I can with Cinema 4D!

-Will
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