Hi Leonard,
> I would like to see a pre-Modo version to get an idea of how
> much sculpting he did in Modo.
Check out the next message down in that same thread, where there is a screenshot of the original model:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2704.18
I think he probably used some kind of bend transform on the whole object and not individual vertex level adjustments if that is what you mean by "sculpting" though.
> So, you are saying that Moi objects exported with small diced
> up polygons should be just fine for normal sculpting.
Well, yes - small diced up polygons should allow objects to be deformed with various things like "bend", "twist", etc...
What exactly do you mean by "sculpting" though, are you talking about some particular tool in Cinema4D?
> I did set the Divide larger than but probably not fine enough,
> fearing that too fine a setting would make the file very large.
Yes, it will probably make the file pretty large which is why it does not generate output like that as the default.
But unless you have like a 10 year old computer you should be able to handle a pretty large file ok.
- Michael
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