New GPU Renderer - Octane  1-20  21-40  41-42

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 From:  Phil (PHILBO)
3233.1 
Refractive Software (www.refractivesoftware.com) is proud to announce Octane Render. It's a GPU accelerated, unbiased, interactive render engine. As an MOI3D user, this is a revolutionary renderer that allows you to get awesome renders for your MOI3D models in minutes. It accepts any scene that has been exported in the OBJ format. Some of you may recognize the little Spaceship in the video as I created it with MOI3D.

In the interest of full disclosure, I am now the Refractive Software English language Documentation and Community Support person. I can assist with any questions you have about Octane Render.

Thanks for checking it out.

Phil Beauchamp
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 From:  TwinSnakes
3233.2 In reply to 3233.1 
Wish you guys luck. I'll have to check out Octane once I get a CUDA card. Which should be soon as I want to get an i7 build going here soon.
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 From:  Phil (PHILBO)
3233.3 In reply to 3233.2 
The best bang for the buck is the GTX 260 currently.
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 From:  Ralf-S
3233.4 
Hi Phil,

Where can I order? :)
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 From:  Phil (PHILBO)
3233.5 In reply to 3233.4 
It's not for sale yet, but there will be a demo available next week. Keep watching the website and we'll post when it's available for purchase.

You can review the FAQ here that will answer many other things as well.

http://www.refractivesoftware.com/faq.html
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 From:  Ralf-S
3233.6 
Thank you Phil.
I have already registered in the forum...
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 From:  Frenchy Pilou (PILOU)
3233.7 
Appetizing!
I have made yet some publicity on the French Forums or no French where I am ;)

EDITED: 10 Jan 2010 by PILOU

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 From:  David (BLEND3D)
3233.8 
Argh... My laptop uses an Nvida GO 7600.... No cuda for me :(
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 From:  Frenchy Pilou (PILOU)
3233.9 
Funny the buzz make the round of the Earth in one hour! :)
You are now everywhere! :D
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 From:  Samuel Zeller
3233.10 In reply to 3233.9 
I hope the company behind Octane is strong and doesn't fail to fullfill all the request/support/bugs :)
If so it will be a major competitor in the rendering field. Im waiting for the beta.

(Im registred with the username "Sam" in the forum)

EDITED: 10 Jan 2010 by SAMUEL ZELLER

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 From:  Michael Gibson
3233.11 In reply to 3233.1 
Hi Phil, I checked out the video and it looks like a very interesting renderer, quite unique to have something like this at an accessible price!

- Michael
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 From:  Michael Gibson
3233.12 In reply to 3233.1 
Right now it kind of seems semi "Power user" oriented, lots of stuff to tweak which is cool but have you also considered a kind of hypershot-esque stuff for people who don't have much background in rendering?

That would maybe be something like bundling a variety of HDRs for lighting setups, making it more prominent in the UI to browse through them, stuff like that...

Although I guess since you are focused on users with CUDA cards looking for high performance, a "power user" is a good fit with that.

- Michael
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 From:  Anis
3233.13 In reply to 3233.12 
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 From:  neo
3233.14 
radiance's new baby looks cool indeed :) Phil I have 3 CUDA cards on my Mac Pro waiting for Demo...:)

I can see Octane Render becoming a must have for product vizualisation and archviz too when the ram management becomes more solid...

EDITED: 11 Jan 2010 by NEO

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 From:  neo
3233.15 In reply to 3233.13 
>Interesting link about Hypershot : http://develop3d.com/blog/2010/01/bunkspeed-the-future

how dishonest is that? I always thought HyperShot is the most over priced, rookies only piece of software....
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 From:  jbshorty
3233.16 
Wow, looks nice! Good luck with this Philbo! I'm glad to see Radiance has been working on a commercial product. I had no idea this was under development. Also it's really well priced and perfectly timed with both the arrival of Thea and the questionable future of Hypershot.

My GTX280 is waiting to test this. One question i have, does this use only HDRI lighting? Or there is user-created lights as well?

jonah

EDIT - Just noticed it has emissive material properties, so that answers my question about lighting... :)

EDITED: 11 Jan 2010 by JBSHORTY

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 From:  PaQ
3233.17 
Hi Phil,

This looks promizing,

Are there any restriction with the .obj comming from MoI ? I mean, is it possible to use ngones ? Are the vertex normals fully translated ? Except Maya, .obj are really a problem with this ngone/normals stuffs, whatever you use 3dsmax, modo or lightwave ... without talking about uv's limitation too (only one channel).

Are you planning to extend the files support ? (true .3dm import with tesselation on the fly, .lwo, .fbx) ?

I'm also really curious to see more complex indirect lighting scenario, and how long it takes to render to clean the noise.

As a final note, there is something a little bit strange with the textures from actual examples provided ... I'm not a technical guy, but they looks really blured/washed/compressed ... there is this kind of realtime texture feeling about it, maybe it's the filtering I don't know. (I know it's still in alpha)
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 From:  Rudl
3233.18 In reply to 3233.16 
What is a CUDA card. I have a MacBookPro. Does it have a CUDA card.

Rudl
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 From:  Ralf-S
3233.19 
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 From:  neo
3233.20 In reply to 3233.18 
>What is a CUDA card. I have a MacBookPro. Does it have a CUDA card.

I also have MacBookPro with 9600M GT (CUDA-enabled)... BUT that card could only render TEAPOTS :) if you know what I mean.

EDITED: 11 Jan 2010 by NEO

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