Points on All Primitives
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 From:  jbshorty
3227.13 In reply to 3227.12 
Hehe... Yes the meshing is the other question which people always ask. The mesh generates just fine. But the vertices on the crease are not welded as they would be for an edge. So once you move the points, the vertex shading normal sometimes gets a bit screwy... Rhino does have a command to split it into a polysurface, called DivideAlongCreases. So you can continue adding fillets, etc...
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 From:  Michael Gibson
3227.14 In reply to 3227.13 
Hi jonah,

> Rhino does have a command to split it into a polysurface,
> called DivideAlongCreases. So you can continue adding
> fillets, etc...

Yeah, but this is another good example of how Rhino has gotten so far out of hand with such an enormous pile of commands...

MoI just always splits kinked surfaces into a polysurface, but without losing the ability to point edit it.

Basically the need for the extra command has been engineered out of MoI by an improvement in a more fundamental mechanism (just regular turning points on).

- Michael
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