-head2010- [concept]
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 From:  -ash-
3221.6 In reply to 3221.5 
Aaah I see. I have a few like that too ;)

Regards
Tony

(aka HamSoles)

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 From:  Frenchy Pilou (PILOU)
3221.7 
Very cool robot bird!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  MrBraun (LORENZO)
3221.8 
Great work Dave!

Is Maxwell, Fryrender or AR3?

Tnx in advance for the reply!

___________________________________
MrBraun - Moderator www.C4dHotline.it
Cinema4D R10 and MOI of course!

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 From:  max3d (DAVEDAVIDSON)
3221.9 In reply to 3221.8 
it could be a head from a robobird but we will never know (:)) thanks mate.
it is fryrender mate and thanks to you too
www.max3d.org
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 From:  Yenmonger (OTTERMAN)
3221.10 
Neat! How did you do the tubes?
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 From:  max3d (DAVEDAVIDSON)
3221.11 In reply to 3221.10 
made a cylinder then filleted it then aligned it to the end plugs on the head, drew the paths and then aligned (array'ed) the cylinder to the path job done.
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 From:  BurrMan
3221.12 In reply to 3221.11 
Very nice Max3d. I always love your Bots. Another for the garage. Perhaps it's the "evil Gecko brother" on the wall.

I was wondering about the scale you do these in. with large objects you seem to get great detail also. If you get some time, can you elaborate on this area?

Thanks,

Burr
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 From:  max3d (DAVEDAVIDSON)
3221.13 In reply to 3221.12 
"I was wondering about the scale you do these in. with large objects you seem to get great detail also. If you get some time, can you elaborate on this area?" not sure i understand this but if you explain it i will be sure to spill the beans for you mate. do you mean i get small details on large things if so all i do is try to mimic what we have now but add more ( or less in this case)
and thanks mate for liking the work
www.max3d.org
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 From:  Michael Gibson
3221.14 In reply to 3221.1 
Looks great Dave!

Maybe it's a trophy from a robot hunting safari?

Taxidermy for robots would be really easy I guess... ;)

- Michael
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 From:  BurrMan
3221.15 In reply to 3221.13 
Hi Max3d,
Well I am refering to the "size" of things your working on.

So I work in inches. If the head is made at "40 inches" total, then that brings things like the little detail down to a specific size, and getting too small can be problematic.

Not sue the best way to describe what i'm asking. It's more like a starting point/ layout decision with regard to the ability to achieve the detail. Surely you can't just randomly pick "5 inches in length" and then expect all the little detail to be acheivable?

Perhaps it's just a decision to think in real term numbers and start with a head that is say, "a 10 ft. Robot" and then knowing that .25 inch filets are not unreasonable to ask of the system?

When I see you and PAQ make these great detail models, I just dont have a good grasp yet of how to start with regard to scaleing, to follow through with the model and have the ability to get down to the detail.

Let me know if this does not make sense.
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 From:  max3d (DAVEDAVIDSON)
3221.16 In reply to 3221.15 
ahhh i see. i do start in real numbers from the get go so if its 10inches its 10inches to start with. the detail works first time or gives me headaches trying to get it to work. ive always worked like this in all the apps i use.
www.max3d.org
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 From:  BurrMan
3221.17 In reply to 3221.16 
So whats the overall size of that head?
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 From:  max3d (DAVEDAVIDSON)
3221.18 In reply to 3221.17 
450mm long on the main body then the tail end
www.max3d.org
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 From:  Denis (SPACELAND)
3221.19 
Wow impressive modeling there.

Denis

| Adobe Photoshop CS | Corel CorelDraw Grahics Suite X3 | Daz 3D Bryce 6.3, Carrara Pro 6.2, Hexagon 2.5 |
| Maxon Cinema 4D R8.2 | Moi 3D V2 Beta |


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 From:  DannyT (DANTAS)
3221.20 In reply to 3221.1 
Another nice one Dave, reminds me of something prehistoric in robot form :)

Cheers
~Danny~
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