Bosnian traditional furniture (table)

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 From:  necko (NECKO77)
3187.1 
I want to try to model this beautifull table in moi, and i started to think how i can accompish this but i will need your help to direct me how could you do this in moi ?
What is easiest way? I have this desk and i can take pictures, i can measure it etc etc
So if anyone can help - help :)
All islamic architecture is based on exact geometry and i need to build only one part and copy it.


p.s. i want to model it, then i will make some kind of redisign and i will sent it to my friend to make them :)

Thx for your sugestions
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 From:  Michael Gibson
3187.2 In reply to 3187.1 
Hi necko, maybe a good starting point would be to draw a hexagonal polygon curve, extrude it to make a base solid, and then draw some side profiles and use them to boolean out pieces to make the legs.

You might check out the "crown of clubs" video tutorial to get some ideas, it has a kind of similar aspect to it where it covers modeling an item made up of spokes (the club parts). It's not exactly the same but it would probably give you some good ideas, it is available here:
http://moi3d.com/1.0/docs/tutorials.htm

If you want to take an approach of building only one section and then replicating it to make the full pattern, that could work well also... To do that you would probably still want to draw a hexagonal polygon curve which will help you to get a construction reference line (one side of the polygon) to use as a base reference. Then when you are done creating the 1/6th piece, you use Transform / Array / Circular to create the full pattern. See this previous post on making a gear for some illustrations of that kind of technique:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2988.4


I would not really recommend attempting to model all the little scalloped out relief patterns though, you could make some curve designs for a building reference for those but actually trying to model tiny carved out details is not good to do in MoI. Putting those in as some kind of a texture or displacement map in a rendering program is more typical for those kinds of smaller details. If you do want to attempt to model those relief pieces you would probably want to export your base shape to a brush-based sculpting program like 3D-Coat, ZBrush, or Mudbox and then use the sculpting tools in there.

- Michael
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 From:  necko (NECKO77)
3187.3 In reply to 3187.2 
thx Mic :)
I will start modeling tonight and if i stuck somewhere i will post my problems here
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 From:  Brian (BWTR)
3187.4 In reply to 3187.3 
Did someone say NOT to try this?
Just a WIP--I may be bald before I finish!
Brian
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 From:  Brian (BWTR)
3187.5 In reply to 3187.4 
Really, REALLY, making my computer groan!
And, errors to be fixed--tomorrow!
Brian
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 From:  Brian (BWTR)
3187.6 In reply to 3187.5 
The MoI file is 43.3MB!
Brian
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 From:  macray
3187.7 In reply to 3187.6 
perhaps you should build only 1/6th of the table and add the other segments in the Gfx program as instances... that would save you lots of work and memory.

What you see is what you believe - so don't. (from an Amiga500 demo)
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 From:  Brian (BWTR)
3187.8 In reply to 3187.7 
I only ever worked within one sixth of the table---used a lot of sweeps and arrays.
Brian
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 From:  Jamie (FUTUREPROOF)
3187.9 In reply to 3187.8 
Hi Brian

Looks great, nice to see someone took up the challenge to make this in MoI. Shows it is possible. I liked the spaceship you made to.

Regards

Jamie
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 From:  Brian (BWTR)
3187.10 In reply to 3187.9 
Thanks.
Actually the principles involved were quite simple.
Mainly, all the bits are just spheres, or squashed spheres, which have been arrayed along a curve line and those results then circular arrayed.

Brian
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