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 From:  nycL45
3177.6 In reply to 3177.5 
Hi Michael,

I learned quite a lot from your tut. Fillets instead of boole - it makes so much sense.

You are right about zooming. It is a matter of developing app-tailored workflow habits. No big deal.

A little more of what I was saying: I was not close in or far out but was able to draw two short "Perp" lines between corner points in one view, change to a second view and draw two more lines vs. zooming in four views to draw each of the four lines. Like the way you have developed the efficient-centric Moi the thinking here is, "It's the workflow, baby!" :-)

Anyway, the end of one short line found a hot spot *close* to the corner point end. I had to zoom way in to find it and reset that end point. I zoomed way, way, way in on another troubled short vertical line and never did see the missed connection. As a precaution, I took and reset both ends and that corrected that line.

The idea I was positing was to prioritize snap sensitivity so that the end points and mid point might be more sensitive than the hot points between the mid and ends. It seems every little "x", which at times there are many of them, has equal snap sensitivity. Reading your thoughts here, "That's not only impossible but it's a silly idea." ;-) BTW, having the "End" word pop up *is* terrific!

Coming from polygon modeling, I have adjusted quite a bit to Moi3D. As I learn more of the tools, tips and tricks, the adjustment will develop, too. With all this in mind, this chaise project has become my Moi learning project.

Leonard
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 From:  Michael Gibson
3177.7 In reply to 3177.6 
Hi Leonard,

quote:
The idea I was positing was to prioritize snap sensitivity so that the end points and mid point might be more sensitive than the hot points between the mid and ends. It seems every little "x", which at times there are many of them, has equal snap sensitivity. Reading your thoughts here, "That's not only impossible but it's a silly idea." ;-) BTW, having the "End" word pop up *is* terrific!


Yeah currently each of the little "x" points have equal weight and it is purely the one that is closest to your mouse that is targeted.

There some is priority in a different area though for the "on" or "onsrf" snaps - those only kick in if one of the "snaps based on one specific x,y,z point" was not targeted.

In the future I could maybe try to experiment with some different kind of weights for particular types (maybe just End and Cen with higher weight), but it is a sensitive area to mess with so definitely it is not the right time to mess around with that now right near the end of v2 development.

Thinking about it some seems like it could have a bad effect of essentially just totally disabling other snaps if they happened to be nearby an end point. That could be frustrating if you were actually wanting one of the other snaps than end and could no longer get it unless you zoomed way, way way in... That's probably the potential bad side effect.

The current way where just the closest point to your mouse taken is kind of more simple and sometimes there is less that can be messed up with side effects with a simple mechanism.

Right now your best bet is to pay close attention to the labels shown on those little tags - make sure you read them and verify the snap is actually the one you are looking for.

Or if you want you can disable certain kinds of snaps like turn off perp, and only leave end enabled, to do that use the little menu that pops up above the Object Snap button when you move your mouse over it. That's a way you can just completely disable some particular types of snaps if you don't want to have them pop up.

- Michael
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 From:  Michael Gibson
3177.8 In reply to 3177.7 
Maybe one thing that could have some potential to reduce the side effects might be to only do more "weight" to End snap on the second pick after you had already picked an End snap for the first pick.

That could possibly help to avoid suppressing perp and tangent snaps too much.

Anyway I think there is some potential there for future experimentation but there is a pretty high risk factor of accidentally making other kinds of snap scenarios more difficult so not good to attempt right before release.

- Michael
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 From:  nycL45
3177.9 In reply to 3177.8 
Maybe it could be a choice - equal weight to all and greater weight to ends. A choice of "greater weight to all except ends" does not seem to make sense when there can be so many snap points in small area. Those do require zooming in.

Anyway, thanks for taking the time to listen and respond. The tags are a great help and I will get comfortable with zooming.

Leonard
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 From:  Michael Gibson
3177.10 In reply to 3177.9 
Hi Leonard, well you can actually make it set up to have end with greater weight right now, because you can set it so that the only snap enabled is End.

To do that, go to the little menu that pops up over the Object Snap button here:



When you click on that arrow, this menu will pop up:



Go to the one labeled End and right-click on it - when you do that all the other snaps will turn off and leave only End enabled:




Now when you move your mouse around, the only thing you will grab on to are Ends.

Go back there and right-click on End again to re-enable the other ones if you need them later.

That gives you some explicit control over which kind of snaps will be available.


A weighting effect could be good to experiment with in the future as well, but it may have a problem of it kind of "drowning out" other snaps without quite as much explicit control as this checkbox menu gives you.

- Michael

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 From:  nycL45
3177.11 In reply to 3177.10 
That is going to help and will be used! Great idea. I saw the triangle but thought that was for a future feature.

Thanks for the tip.

Leonard
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