Cushion edge piping
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 From:  nycL45
3165.8 In reply to 3165.4 
"Instead of drawing a completely new path curve, you can just re-use the existing surface edges - that's the easiest way to ensure that your sweep hugs them exactly.

To do that, select all those edges that go around one loop and then use Edit/Join to glue them together into a single new curve - you can then use this new long curve as your path curve instead of trying to manually draw a new path curve."

Of course!!!! And, that is brilliant!

Yep, I knew it was me. Hey, I got *that* right, at least.

Thanks, Michael.

Leonard
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 From:  Michael Gibson
3165.9 In reply to 3165.8 
Hi Leonard, no problem!

Also one other note - if you need to just extract a particular edge and have it as a normal "standalone" curve, you can do that by selecting it and using Copy + Paste.

But if you want to end up with a sequence of them joined into a longer curve, you don't have to do that first, you can just use Join directly on them.

Also if you just want to use one individual edge as a rail or profile curve or something, you can just select it and use it the same as you would use a regular curve.

- Michael
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 From:  BurrMan
3165.10 In reply to 3165.9 
Michael,
When copying edges in this manner, from an existing surfaces edges, then running "RebuildCurve" on them, I was wondering about the deviation from the original. When I run the rebuild curve, I pay attention to the "ghost original" curve, that I will be deleting, and try to add as many points as needed to have the new curve follow the original curves path. I was wondering how this new curve may be "Not equal" to the old one, in that a join of the new surface created from it to the old original surface would be "not watertight".

Is it acceptable for me to assume that my "visual reference" will work? Is there a method to be sure? is it more "grey area" and the only real way to be exact is to not rebuild it.

I appreciate your input here,
Burr
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 From:  Michael Gibson
3165.11 In reply to 3165.10 
Hi Burr, it can be tough to tell exactly how much difference there is between 2 curves just by trying to eyeball them.

The best way to do this will be in the next beta - there is a new Rebuild command there that has 2 modes in it, a "Rebuild to tolerance" mode, and a "Rebuild by # of points" mode.

If you care about keeping the rebuilt curve to be a controlled distance away from the original, then you will want to use the "Rebuild to tolerance" mode - instead of specifying a number of points, it instead lets you specify a distance value and when reconstructing the curve it will use as many points as needed to keep the rebuilt version within that distance of the original.

You will generally use the number of points method when you don't care so much about maintaining the distance and just want to really reduce point count.

- Michael
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 From:  Michael Gibson
3165.12 In reply to 3165.10 
Hi Burr, also why are you actually rebuilding the curve in that kind of an example where you want to maintain accuracy?

What is it that you plan to do to the curve after the rebuild?

- Michael
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 From:  nycL45
3165.13 In reply to 3165.9 
Well, that was embarrassingly easy.

Thanks, again.

Leonard
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 From:  BurrMan
3165.14 In reply to 3165.12 
Hi Michael.

>>>>>What is it that you plan to do to the curve after the rebuild?>>>

I am using it for correcting geometry from other sources. WHen recieving models, sometimes they are poorley created. Instead of having to re-create a complex model, I can use Moi to extract edges and rbuild only the poor parts. Also to get cleaner surfaces from poor geometry.

Also, many people are creating stuff for "CAD/CAM" wth these other programs like corel and adobe. THe geometry comes into my cad/cam package and can become unusable. ie; a function of creating a "contour", which takes base gemetry and creates a new"directional spline" object really gets bugard up with this stuff as the fnction runs at its own tolerance and these dxf files can mangle things up. Rebuilding that curve as a proper nurbs curve is very simple and makes for an easy camming operation.

I never run it on stuff I create in MoI. Unless I am trying to get rid of a seam that is interfering with a filet or a nice blend operation. I love blend for surfaces, so this tool is nice to have this work well. But when you adjust blend to go across multiple edges, then this will not be needed for that.

MoI for me is becoming very powerful for Analyzing and fixing existing geometry. THe new tolerance feature of rebuild curve will be very cool for me. This command is very useful to me.
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 From:  WillBellJr
3165.15 
Wow Michael, I can always depend on you doing it the better way :-)

Boy I can't wait for the next beta!

Between MoI, ZB3.5 and now ArtRage 3 Pro, I'll be straight for a good amount of time!

-Will

EDITED: 16 Dec 2009 by WILLBELLJR

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 From:  TwinSnakes
3165.16 In reply to 3165.15 
Oh man, I had never heard of Art Rage. I have no clue how to draw, but this is such a really nice toolset and price that I will just have to buy it.
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 From:  WillBellJr
3165.17 
I really love the stencils - I was tempted to buy SketchBook Pro for its stencils and rulers but AR's is way more powerful - especially now with the v3 features.

Not being familiar with v2.5, you're seeing really the best AR has ever been right from the beginning.

The new Stickers are also an awesome addition...

-Will

EDITED: 16 Dec 2009 by WILLBELLJR

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 From:  Frenchy Pilou (PILOU)
3165.18 
You have also in Zbrush incedible tools 2D , 2.5 D (PaintStop and the new QuickSketch) ;)
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 From:  WillBellJr
3165.19 In reply to 3165.18 
Yep that's why I'll be straight once Michael drops his latest with MoI.

I've been using ArtRage however long befoore ZB had PaintStop and QuickSketch.

Up next, Lightwave CORE - that's the final egg in my software basket...

-Will
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