bricks?

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 From:  shokan
3154.1 
Is there a method you can use to create bricks and mortar pattern on a plane?

Thanks.
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 From:  Michael Gibson
3154.2 In reply to 3154.1 
Hi shokan, for a staggered brick type pattern maybe something like this:

Start by drawing one rectangle:



Select it and run Transform > Array > Dir to replicate it along a horizontal direction, to get this:



Now select that row and make a copy of it above it, staggering it a bit to the side. To make the copy either hold down Ctrl and drag on them, or use the Transform > Copy command. That makes this:



Now select those 2 rows and run Transform > Array > Dir again to replicate both of those rows along the vertical direction, which makes your pattern:



Hope this helps!

- Michael

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 From:  Michael Gibson
3154.3 In reply to 3154.1 
One thing to note though, if you're trying to make a brick and mortar type appearance to something like the side of a box, you are probably better off applying a texture to it in a rendering program to give it that appearance rather than actually modeling the bricks.

- Michael
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 From:  Brian (BWTR)
3154.4 In reply to 3154.3 
As Michael suggests.
(In Carrara 7 Pro)
Brian
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 From:  Brian (BWTR)
3154.5 In reply to 3154.4 
3D apps (like Carrara) are just a great combination with MoI.
Brian
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 From:  shokan
3154.6 
Thanks. I want the ability to place bricks for arches, also bricks offset outwards in a design, offset inwards, and other victorian brickwork features, so I think actual modeling is what I need. I have seen how tracing over a design reference in modo, for example, could allow me to do a push/pull method and everything else. But, I'm really liking the way MoI "looks", the crispness of the vector lines and shading. I know I will be using it in some way.

It's occurred to me just now how a program such as MoI could make brick walls. Make a grid of tubes in the pattern of the mortar then boolean that inset just partly from a slab and there you've got the grid of mortar and also the raised bricks.

EDITED: 7 Dec 2009 by SHOKAN

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 From:  Brian (BWTR)
3154.7 In reply to 3154.6 
If of interest and value.
The problem of modelling detailed design aspects--in any modelling app, including the brilliant Modo---is the huge sized files that can result.
Often making rendering times a nightmare.

Though I agree some basic modeling shaping of areas in MoI is very beneficial.

In Carrara, apart from using the images I have exampled before, we have the brilliant Shader plugin Veloute2 of which an example is attached.

I am sure you can attain similar results--as shaders--in Modo.

Keep the idea of the potential options in mind.
Brian
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