WIP - HSK Kormoran
All  1-10  11-19

Previous
Next
 From:  Mark Brown (MABROWN)
3130.11 In reply to 3130.9 
Many thanks for those tips Jean-Paul. I do a number of them now and definitely agree with the render often one (btw, what do you use for rendering?).

>Another area of frustration was that there are a few parts of the hull that need to get depth (at the bow mostly). This should be an easy case of using the Shell command, but for some reason, those parts when given depth, will not merge with the body of the ship (using Boolean). I suppose it is because there are tiny areas that are empty spaces where the parts do not overlap. I have resorted to giving the entire hull the required depth and then build up the enclosed space that forms the biggest part of the hull.

I'm having trouble guessing what these parts are. Do you mean depth for decking?

I'm looking forward to those WIP shots

>Remember to incorporate the "Coninc Curve" tool when you need to add on the small piece in the rudder area. If you can get your trig points, it will do a great job of keeping continuity in your curve drawing attachment points. You can always cut it in half after if you are working in section mode.

I'm having trouble working out what this is too. Is this a script I don't know about?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
3130.12 In reply to 3130.11 
Mark,
Its under the points and helix tool. THe edges will remain tangent to the pick points...
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  JPBWEB
3130.13 In reply to 3130.12 
BurrMan,

I am sorry, but I do not get the point. I know the Conic tool and what it does, but how do you suggest we use it in this context?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  JPBWEB
3130.14 
Mark,

For rendering, I use Flamingo, that is a plugin for my Rhino 3.0. It is a relatively rudimentary tool as renderers go, but a notch above the built-in renderer in Rhino, and the biggest advantage is that I can just copy a model in MoI, paste it into Rhino and get it rendered presto. No file saving, no export, no conversion. Just plain workflow.

For more serious rendering, I export my model to Luxology Modo. I hasten to admit that I do not fully master that beast, by far. Even lighting and displaying a simple scene seems to be soooo awkward. I suppose that I am a bit dense, as it seems that others can get wonders out of Modo, but when I read their description of how they did it, I do not even understand much of it, let alone replicate it. How frustrating! In fact, I sort of like Modo, but I wonder why. Joke apart, I just cannot get myself in the mood of subD modelling, but if I did, I am sure that Modo is a great tool.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
3130.15 In reply to 3130.13 
Hi JP,
I screwed up....I was in My mind and when i got to MoI and tried it, I couldnt do what I was thinking it would do for the tail sections....

My bad. Thanks for looking out for me there! Sorry to mislead.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Denis (SPACELAND)
3130.16 In reply to 3130.8 
Wow nice tries to do that in one piece.

I know you will be able to do that one. A lot of work but practice is the best teacher to learn.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  JPBWEB
3130.17 
Hi Mark,

I have good news and bad news about Kormoran.

The bad news is that the Russian drawing you and I used as a base is probably very wrong in the rudder area. It seems that whoever drew the plan used a single screw ship setup for what is in fact a twin-screw ship. I suspected that much early on and could not find a single photo of a multiple screw ship that would have a gap in front of the rudder. This was confirmed today from knowledgeable chaps at the modelwarship.com forum.

The good news is that the proper setup is much easier to model, much like a sailing ship in fact, with a keel extending nearly to the stern but no extension.

That puts a final nail into the coffin of that nagging doubt. Now I can resume the modelling of Kormoran. Still no luck finding proper photographs of a WW1 vintage 15cm gun though. All the ones I have show only the business end of the gun into its casemate. No view of the breech whatsoever, except from a single drawing.

But I guess that a contemporary smaller gun might be similar enough for our purposes.

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  JPBWEB
3130.18 
It seems that Kormoran's rudder and propellers would have been very similar to Altmark's, a contemporary ship that was used by the Kriegsmarine as a support ship for the Graf Spee. Here is a view from my friend Peter Lienau.
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Mark Brown (MABROWN)
3130.19 In reply to 3130.18 
Hi Jean-Paul,

Sorry for my slow reply. I think I mentioned that my employer was going to give me a shot at some drafting work. Unfortunately never happened (don't think it was ever really going to). Most of my time the last couple of weeks has been devoted to finding a new job.

Thanks for all the excellent info for Kormoran. I hunted down your Model Warships forum thread. Very helpful stuff. I had a devil of a time undoing the incorrect stern I already had. I had gone too far with other work on it to start from scratch. I think it has come out OK though. Some screen shots attached.

How is your Kormoran coming along?

---
Mark
http://www.homepages.ihug.com.au/~mabrown/index.html

Image Attachments:
Size: 35.9 KB, Downloaded: 53 times, Dimensions: 1159x684px
Size: 37.9 KB, Downloaded: 65 times, Dimensions: 1159x684px
Size: 38.7 KB, Downloaded: 40 times, Dimensions: 1159x684px
Size: 41.6 KB, Downloaded: 91 times, Dimensions: 1159x684px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-10  11-19