WIP Car Wheel

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 From:  Denis (SPACELAND)
3118.1 
Hi all

Coming a little bit by bit back to 3D.

Love the new options in MOI, pretty cool stuff added for the V2. Can't wait for the final release.

Started a Car wheel and i am designing as i go with no reference except the stuff in my head and what i learn over the years. Hope i can do something decent. :)




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| Adobe Photoshop CS | Corel CorelDraw Grahics Suite X3 | Daz 3D Bryce 5.5, Carrara 6 Pro, Hexagon 2.5 | Maxon Cinema 4D R8.2 | Moi 3D |

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EDITED: 9 Dec 2009 by SPACELAND

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 From:  Michael Gibson
3118.2 In reply to 3118.1 
Welcome back to the world of 3d modeling! :)

Looks like you are off to a great start, look forward to seeing your updates.

- Michael
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 From:  Apophis
3118.3 
Yes Moi is great. I love it to model with no reference. In this case with no correct norm values (wheel nut ). The hardest part was to find a way to bend the center of this wheel. I've project the curve on a sphere and cut the lines. I didn't find an other way. My first try to select the point and move them down was not bad but I couldn't extrude the curve with caps. My test below.

Regards from Bavarian
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 From:  BurrMan
3118.4 In reply to 3118.3 
Hi Apophis,
Possible for the center hub, some kind of revolve of a profile curve.
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 From:  Apophis
3118.5 
Hi BurrMan

Revolve- I will do some tests.

Thanx

edit: has you any idea for this kind of curve. my alternative again with proj.

EDITED: 21 Nov 2009 by APOPHIS

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 From:  Denis (SPACELAND)
3118.6 In reply to 3118.5 
Hi Apophis,

In the one i am working on i started from a cylinder and using some boolean operation then fillet on the line selection.

Revolve will do the trick for the curvature. The bar in the wheel was made with sweep 2 rails.

This is another test i did with a plain sphere and cylinder with the boolean and fillet operation

Have you ever seen this one in Rhino http://www.toxiclab.org/tutorial.asp?ID=124

I found that Rhino3d has good tutorial for making a car. I registered on there web site (it is free) and you can download the tutorial parts. the one about the rim should help you out. http://www.rhino3d.tv/english/info/accessdenied.php

or Here http://www.carbodydesign.com/

EDITED: 9 Dec 2009 by SPACELAND

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 From:  Apophis
3118.7 
my last test this weekend. i'm not funny with revolve. project on a surface was my favorite way - until now :-)
if i've time next week i will try further tests. ähm sorry for entering this treahd. it's not gentlemen like.
regards
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 From:  Denis (SPACELAND)
3118.8 In reply to 3118.7 
Don't need to be sorry Apophis, better 1 thread of the same subject then multiple with the same subject, easier to follow.

And yes you are a gentleman, you are showing your work. :)

that is much better, did you fillet the lien around the hole for the bolt?
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 From:  Apophis
3118.9 
yes the lines around the hole for the bolts was rounded.
i've found a mistake. the outlines from the centerwheel should be rounded.
this could be a really tricky place to clean ist. :-)
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 From:  Denis (SPACELAND)
3118.10 In reply to 3118.9 
Yeah you had to pointed out even for me to see it, didn't the first time. Still this is a better wheel there.
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 From:  Denis (SPACELAND)
3118.11 
A new update, started from scratch. (yep that is me changing my mind to often, crazy stuff in there too :P)




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EDITED: 9 Dec 2009 by SPACELAND

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 From:  Denis (SPACELAND)
3118.12 
Update





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EDITED: 9 Dec 2009 by SPACELAND

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