> That's a pretty good possibility... But is this kind of edge loop selection
> intended to only select edges that belong to just one face, or should
> it try to build a chain that possibly crosses multiple faces of the model?
This actually gave me pause while I thought about it. While the idea of crossing multiple surfaces on the model in this discussion isn't going to happen, the idea MIGHT happen elsewhere. Problem was, the only kind of NURBS model that I could think of that would naturally be constructed with a lot of different but well aligned surfaces around some part of it would be organic things like people, animals, trees, and such. The kind of things that MoI isn't really suited to model yet. If and when it is, though, such a loop that crosses surfaces would have to be bound by the tangents between the edges of the loop already chained; meaning that the edge on the next face it wants to follow would only deviate from the average of the tangents by very little. Otherwise, you end up with the problem of it spider-webbing all over the place.
Personally, the solution you have shown seems like the best thing for the way MoI works now. My only question is, does it work if you try to loop multiple faces at the same time? Such as, in this model, you want to select the top and bottom edges, could you select the four edges needed to hint, press loop, and get those correct edges? Or does that end in tears and a crazy selection?
|