Box Dialog Meshing option
All  1-5  6-9

Previous
Next
 From:  Michael Gibson
3098.6 In reply to 3098.5 
Hi Pilou, the thing is that I have put in a lot of effort to streamline that mesh options dialog and make it less cluttered. So I generally try not to add stuff in unless it serves a pretty good purpose.

This case of you forgetting what type of file you picked to write just seems like a rather strange thing to me!

Most people are exporting a file for a specific purpose, not just to play around with the mesh dialog... :)

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BobK
3098.7 
Hi Michael,

Hopefully I'm not hijacking this thread too much, but you mentioned that 3DS and STL are only triangle based. Does this mean that there are better formats for saving nurbs models? The reason I ask is my 3D Cam package only supports four of the same formats as MoI (STL, 3DS, OBJ and LWO). Would OBJ or LWO formats bet better?

Thanks for making such a great product.

Bob
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
3098.8 In reply to 3098.7 
Hi Bob,

> you mentioned that 3DS and STL are only triangle based. Does
> this mean that there are better formats for saving nurbs models?

Well, it can depend on what you are doing with them.

If you're using them for calculating toolpaths, then probably it is fine to just have triangles instead of quads or n-gons.

3DS is a really much older format though and has some 16-bit era limitations in things like the number of points that can be inside of a single mesh object. So I would say to generally avoid that particular format if at all possible.


> Would OBJ or LWO formats bet better?

For rendering you would normally want to focus on these formats intead of STL for a couple of other reasons too, like these formats also support materials in them so your style assignments in MoI will come through as material assignments in the OBJ or LWO file.

But if you are calculating toolpaths off of the mesh data rather than rendering it, that won't really make a difference.


Some programs can actually have problems dealing with polygons with more than 3 or 4 sides in them as well, so it's not necessarily an automatically better thing to use if your program does not like to deal with that kind of data.


Every program can be a little bit different in what kind of data it expects to work off of and what it has been tested with, so there isn't necessarily just one format that is always better to use in every single circumstance. Some programs are better at handling one kind of file format than another.

STL is probably the safest bet for CAM and toolpath calculation type use. STL has a very simple file structure which tends to make for less potential problems in interpreting the data.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Frenchy Pilou (PILOU)
3098.9 
< This case of you forgetting what type of file you picked to write just seems like a rather strange thing to me!
Sorry but I have that
http://en.wikipedia.org/wiki/Short-term_memory
First sign of the old age beginning
Maybe also because I have too many things in head :)

So I can write it on a paper or in the Note-pad if that is not possible on the meshing box
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-5  6-9