projection issue
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 From:  Michael Gibson
3064.2 In reply to 3064.1 
Hi andaras, it looks like there are some accuracy problems with the fillet-like surface there.

Even though it is joined to the other one, the actual surface itself does not pass very closely to the other ones.

That's the reason why the projection does not join up, the projection is calculated on the surface and when the surfaces are not close to one another, the projections will also not be close to one another.

How was that in-between piece created? When I untrim it, it does not appear to be a fillet, it's a rather strange wavy thing:





Also various pieces of the model are problematic, when I look at the underlying surface for this part here:



You can see there are some chaotic control points in some areas of it:




There is just a low level of accuracy throughout the piece, for example this spot here:





That's a gap of 0.01 units, which is rather large.

Were those pieces created inside of MoI, or did they come in as an import from somewhere else? Or was the object possibly modeled at a different scale level and then scaled to its present size?


So what I would do would be to run ShrinkTrimmedSrf on those larger pieces to throw out the bad parts of the underlying surface, then untrim them (select an edge, use Ctrl+A to select all edges, then delete), which gets you this:



Then select those 2 faces and run Fillet to generate an actual fillet surface between them. The fillet surface will be touching each of those surfaces to a much higher level of accuracy than the previous ones that just looked like fillets were:




Now with the accuracy of the surfaces improved, you can also project on to it and have the projected pieces match up well. I've attached a 3DM model file (project_join_problem2.3dm) that is ready to have an accurate projection done.

- Michael

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 From:  Michael T. (MICTU_UTCIM)
3064.3 
Hi andras & Michael G.

I don't know if this helps, but I replaced the fillet geometry with a blend.

Attached are the results.

Best to all,

Michael T.


Michael Tuttle a.k.a. mictu

http://www.coroflot.com/fish317537

EDITED: 4 Nov 2010 by MICTU_UTCIM

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 From:  andras
3064.4 
OK guys So the only one solution is making a new connection between the tho surface. :(
Finally I dont mind unfortunately this I have making this model since last year so since then I made a lot of modification and sometimes I dont remember the initial notions and proceedings. Anyway I dont import models those are original moi shapes I used to make those from something Rail revolv. (Thats why we need a nurbs based SubD :DDD ) and finaly I got two intersected ball what were filleted...as well as there were a lot of shell experiments...

And Michael thanks for the tips I havnt known that Shrinksrf command yet (cool tool) .
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 From:  Michael Gibson
3064.5 In reply to 3064.4 
Hi andras, I see - maybe that model comes from an earlier pre-v1 MoI beta version that had a looser accuracy in it.

Yes, the connector piece will need to be reconstructed to a higher accuracy to get what you want now.

- Michael
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 From:  andras
3064.6 In reply to 3064.5 
or perhaps I used "Auto" settings either of them and "Exact" settings for other one ... but I am not sure ...
anyway this issue couse problemes in many things I forget choose "Exact" settings and stay in "Auto"
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