Incorporating an stl model in Moi
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 From:  ggagnon
3044.7 In reply to 3044.6 
Thank you Michael for the enlightenment :)
I definitely have to learn more about those file format. Although it should not be hard to find, if you know a specific tutorial on the subject, I would appreciate.

Gaston
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 From:  Colin
3044.8 In reply to 3044.4 
Hi Gaston,

"What sotfware would you use if you wanted to make models like the ones shown here? Could this me made in Moi3d?"
http://www.vectorart3d.com/store/

Many of those particular pieces at Vector Art 3D were made using Silo.
Here's a link to the Silo Forum with info about how they were created.
http://www.silo3d.com/forum/showthread.php?t=8869

Another option for making those 2.5D type of images would be the Aspire program.
http://www.vectorart3d.com/index.cfm/Aspire_Software.htm

Hope this helps, Colin
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 From:  Michael Gibson
3044.9 In reply to 3044.7 
Hi Gaston,

> Although it should not be hard to find, if you know a specific
> tutorial on the subject, I would appreciate.

Are you talking about the brush-based sculpting type programs?

I don't really know of any tutorials specifically myself, but there are probably several on each of the web sites for those programs.

3D-Coat: http://www.3d-coat.com/
ZBrush: http://www.pixologic.com/home.php
Mudbox: http://usa.autodesk.com/adsk/servlet/pc/index?id=13565063&siteID=123112


3D-Coat is probably a good one to focus on.


- Michael
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 From:  ggagnon
3044.10 In reply to 3044.8 
Thank you Colin,
Now I know where the "Happy Dog" I purchased at $25 comes from :)

Aspire at $2000 is way out of hobbyist range, at least my range ;)
Gaston
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 From:  ggagnon
3044.11 In reply to 3044.9 
Hi Michael,

>> Although it should not be hard to find, if you know a specific
>> tutorial on the subject, I would appreciate.

>Are you talking about the brush-based sculpting type programs?

No, I was referring to the basic of graphics I suppose: the jargon used like meshes, nurbs, polygons, ... rendering ... the plus and the limitation, divers file format used etc.
A simple tutorial on the basics.

Thanks you anyway, you have given me enough to "thinkering" with for the next little while :)

Gaston
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 From:  Michael Gibson
3044.12 In reply to 3044.11 
Hi Gaston,

> No, I was referring to the basic of graphics I suppose: the
> jargon used like meshes, nurbs, polygons, ... rendering ... the
> plus and the limitation, divers file format used etc.
> A simple tutorial on the basics.

The problem is that there is not just one activity that computer graphics are used for, there are a whole bunch spanning from things like "Piping design for industrial waste management" all the way to "movie special effects" ...

The details of exactly what technology, file formats, etc... is used are different between those various uses of computer graphics.

So it's difficult to have an "overall tutorial" on such a wide ranging field, you need to look for things that are focused more on a particular kind of activity that you are interested in.

Maybe something like this could be useful as a general overview though:
http://www.amazon.com/Computer-Graphics-Dictionary-Advances-Development/dp/1584500190/

- Michael
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 From:  ggagnon
3044.13 In reply to 3044.12 
>Maybe something like this could be useful as a general overview though:
>http://www.amazon.com/Computer-Graphics-Dictionary-Advances-Development/dp/1584500190/

Done. Thanks again.
Gaston
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