V2 beta Oct-19-2009 available now
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 From:  Frenchy Pilou (PILOU)
3000.3 
Is that normal?

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Pilou
Is beautiful that please without concept!
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 From:  Michael Gibson
3000.4 In reply to 3000.3 
Hi Pilou, yup that is normal - you get several segments in that case because your input curve (the wavy one) is made up of several segments, use Edit/Separate on it and you can see the segments.

Each of those segments becomes its own face in the Extrusion and currently the Isect command does not try to automatically join the intersection result between different faces.

I guess I could make it do that, but all you need to do is push Edit/Join to join them yourself, they are all selected and ready to go.

- Michael
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 From:  Frenchy Pilou (PILOU)
3000.5 In reply to 3000.4 
Ok not a big deal ;)
Thx for the precision, that was just pertubating :)
---
Pilou
Is beautiful that please without concept!
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 From:  tyglik
3000.6 In reply to 3000.1 
add: Silhouette command

This new command doesn't seem to be very reliable... Also note that it generates incomplete or no result when using it on solid primitives (cylinder, cone; box).


Petr
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 From:  Basic Slave (CREATIVECONTROL)
3000.7 
Thanks for all your hard work Michael! Still my favorite modeler, now even better! Looking forward to working with it.
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 From:  andras
3000.8 In reply to 3000.1 
Michael !

It is unbelivable ! This is an big present. Thanks :D
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 From:  WillBellJr
3000.9 
Yes!, HooRAH!

-Will
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 From:  eric (ERICCLOUGH)
3000.10 In reply to 3000.9 
Feels great! I can hardly wait to dive in.
thanks,
eric
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 From:  Michael T. (MICTU_UTCIM)
3000.11 
Can't wait to get home and download it!

These are fantastic and great new sets of tools Michael G.!

Michael Tuttle a.k.a. mictu

http://www.coroflot.com/fish317537

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 From:  PaQ
3000.12 In reply to 3000.11 
Cool, thanls Michael !!!

Not really sure what's the silouhette purpose, but I'll find :)
(get same kind of result that tyglik is talking about)

As the V2 beta cycle nearly end, I suppose surface continuity options will be 'only' added in the V3 ?
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 From:  Marc (TELLIER)
3000.13 
Wow! That's a lot of work, thanks!!

As Petr mentioned, the silhouette feature doesn't seem to work in the 3d view.
It appears to be working ok in orthogonal views though.

Marc
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 From:  BurrMan
3000.14 In reply to 3000.13 
Lets remember we are beta testing it. The silouette command seems to not like "Sharp Edges" at this point. It will perform on smoothed silouettes. If you put the tiniest fillet on the box it sil's:



EDITED: 19 Jun 2012 by BURRMAN

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 From:  BurrMan
3000.15 In reply to 3000.14 
I suppose it is used for creating 3D "Plan views" of your objects for Illustrator or something. If I have edges, I dont need the tool to get that. :O
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 From:  Michael Gibson
3000.16 In reply to 3000.6 
Hi Petr,

re: Silhouette

> This new command doesn't seem to be very reliable... Also
> note that it generates incomplete or no result when using
> it on solid primitives (cylinder, cone; box).

Actually, what you show there in the screenshot looks to be the correct and current expected result.

Right now the Silhouette command does not create duplicates of edges that are silhouettes, it only calculates "brand new" silhouettes that are internal pieces of curved surfaces.

The reason why is to avoid making duplicate curves when using it for AI format export.

The way AI export works, is it exports all curves and edges in the model as curves in the flattened AI file. If silhouette generated copies of edges in addition to the internal silhouettes, it would make it pretty easy to get duplicate curves if you just did a SaveAs to AI format.

I can probably put in an option for whether to duplicate edges that are silhouettes or not though, would that be useful for you? I don't think that it would do anything useful for AI export though so probably that option would be off by default.

- Michael
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 From:  PaQ
3000.17 In reply to 3000.15 
Hi BurrMan,

Yes I get the illustrator stuff, but I'm sure I can use it for other stuffs, like a quick way to add sci-fi details using silhouette as sweep rails etc ;)
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 From:  Michael Gibson
3000.18 In reply to 3000.12 
Hi PaQ,

> Not really sure what's the silouhette purpose, but I'll find :)
> (get same kind of result that tyglik is talking about)

It's mainly for helping to get better export to AI format to 2D illustration programs.

Since it will be a while before there is a complete hidden-line vector generation in MoI I wanted to get this function in there to help out in the meantime.

For example if you export a cylinder to AI format, it exports existing edges in the model, so that means your AI file for a cylinder looks like this (this was done by drawing a cylinder, exporting to AI and then opening the AI file back into MoI):



So notice there that having only the model edges in the 2D output does not make for a very proper 2D illustration.

However, if you use the new Silhouette command on the cylinder first, it will generate the silhouettes on the curved parts of the cylinder. Then when you save to AI format after that (without moving the view in between silhouette generation and saving!) it will produce a 2D drawing like this:




That's still not a completely proper 2D drawing, you've got the seam edge in there which you probably don't want and it does not have things broken down into hidden and visible portions. But it is a major step forward because at least it has all the "raw parts" of the drawing in there so you have stuff to work with.


> As the V2 beta cycle nearly end, I suppose surface continuity
> options will be 'only' added in the V3 ?

Yeah those tend to be finicky things to work with, it is not going to be possible to have that included for v2 other than where it already exists like for Fillet and Blend.

- Michael

EDIT: looks like we posted at the same time!

But there seems to be some general questions from many people about what silhouette is for, so I wanted to have a more full explanation here with some examples anyway.

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 From:  Michael Gibson
3000.19 In reply to 3000.13 
Hi Marc,

> As Petr mentioned, the silhouette feature doesn't seem to
> work in the 3d view.
> It appears to be working ok in orthogonal views though.

Actually it was working correctly in the screenshot that Petr showed there.

It does not currently try to duplicate edge curves that are also silhouettes, it only generates "new" silhouettes for the internal parts of curved surfaces.

See this previous post for a better description:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3000.18

If you do have an example where it is not working in the 3D view, could you please post it?

- Michael
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 From:  Michael Gibson
3000.20 In reply to 3000.14 
Hi Burr,

> The silouette command seems to not like "Sharp Edges" at
> this point. It will perform on smoothed silouettes.

Yeah the part that seems to be confusing people is that it does not attempt to duplicate edge curves that are also silhouettes.

That's because all edges of a solid are already being written to an AI file if you do a "SaveAs" to AI format.

So if the Silhouette command added in curves that were duplicates of existing edges, it would be pretty easy for someone to end up with duplicate stacked up curves in their AI file.

But it sounds like I should probably put in an option for whether to extract silhouette edge curves also or not, that should be pretty easy to do.

- Michael
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 From:  Michael Gibson
3000.21 In reply to 3000.17 
Hi PaQ,

> Yes I get the illustrator stuff, but I'm sure I can use it for
> other stuffs, like a quick way to add sci-fi details using
> silhouette as sweep rails etc ;)

Yeah the main purpose is Illustrator export, but maybe it could come in handy for generating a bunch of curves along a surface for other purposes.

The curves can tend to be somewhat chaotic in their actual 3D shape though.

- Michael
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 From:  Marc (TELLIER)
3000.22 In reply to 3000.19 
Hi Michael,

I guess I did not understand it was meant to complement the AI export mechanism results.
I think I get it now, I will try this!

Maybe it could have been included directly in the AI Export command when solids are selected?

Very cool to have the camera angle adjustment in perspective!!

Marc

EDITED: 20 Oct 2009 by TELLIER

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