Text and Extrude Command
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 From:  naoky
2999.9 In reply to 2999.8 
Hi, Michael.

Thank you for the description of difficulties about fillet.
The earlier problem is little, so don't overwork yourself.
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 From:  BurrMan
2999.10 In reply to 2999.9 
Sounds like you know what it is, but just some input here. If I shell it and then extract the back face, it then extrudes normally.
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 From:  Michael Gibson
2999.11 In reply to 2999.6 
Hi naoky, thanks very much for posting the 3DM file with the faces to extrude, that really helps me to track down a problem when I have can repeat it over here.

So it turned out that there were actually 2 different bugs here, and I've fixed them both for the next beta which I should be posting just a bit later today.

The first bug was that when creating Text as surfaces rather than solids, each face that was generated would not necessarily have a consistent normal direction, some could have a normal pointing opposite the others. That should be fixed up now so that they should all be consistent, and pointing in the same direction as the grid's "up" direction that you clicked on to place the text.

Then the second problem was that when extruding faces rather than curves, each face would extrude along its own normal direction, so they would go in different directions if they had different orientations. This was not quite exactly a bug, because having each face extrude along its own normal allows for some extrusions of different faces of a solid in one operation like this:



But what I did for this is to make a special case when you've got a bunch of faces that are all lined up on the same plane like the example in your file. In this case it will make a uniform direction between all of the extrusions now.

Please let me know if you still see any bad behavior with this for the next beta.

- Michael

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 From:  Michael Gibson
2999.12 In reply to 2999.10 
Hi Burr,

> If I shell it and then extract the back face, it then extrudes normally.

Yup, the reason why that works is that when it got turned into a solid with shell, everything got a consistent normal direction at that time since it is possible to automatically determine the "outside" of a solid, which is not really well defined for just an open surface.

When you extract faces out of a solid, the extracted faces maintain the same directions as they were in the solid.

So those steps you did basically unified the normals to a consistent direction.

- Michael
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 From:  BurrMan
2999.13 In reply to 2999.12 
hanks for the response there. I looked but couldnt find it. Didnt you have a command the would flip the normals?
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 From:  naoky
2999.14 In reply to 2999.11 
Thank you Michael, Frenchy and BurrMan.
I feel grateful for spending your time to my newbie problem.
I'm looking forward to the next beta, today!
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 From:  Michael Gibson
2999.15 In reply to 2999.13 
Hi Burr,

> Didnt you have a command the would flip the normals?

Yup, it's named Flip , but there isn't a button for it you need to set up a keyboard shortcut or type it in to use it.

- Michael
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 From:  BurrMan
2999.16 In reply to 2999.15 
Go figure. The flip command is named Flip. Didnt think to look in the commands folder. Doh!
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 From:  Michael Gibson
2999.17 In reply to 2999.14 
The new beta is out now, you can get it from here:
http://moi3d.com/beta.htm

It will take me a bit to collect up all the release notes.

- Michael
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 From:  Frenchy Pilou (PILOU)
2999.18 In reply to 2999.17 
Time limit was near the end point! :D
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 From:  BurrMan
2999.19 In reply to 2999.18 
Suddenly the option box has mucho roomo. Cant wait to see what I find! :)

Thanks Michael.
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 From:  Michael Gibson
2999.20 In reply to 2999.19 
Hi Burr,

> Suddenly the option box has mucho roomo.

Yeah it used to be fixed to a hard coded pixel size on startup. That could be too small if you were on a higher resolution display and had some larger font sizes for the UI text size.

Now it should hopefully adapt better to your font size.

- Michael
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 From:  Michael Gibson
2999.21 In reply to 2999.19 
Hi Burr,

> Suddenly the option box has mucho roomo.

By the way, please let me know if it seems too big!

Hopefully now it should start out big enough to avoid needing a scroll bar for most systems though.

- Michael
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 From:  BurrMan
2999.22 In reply to 2999.21 
Hi Michael,
It looks really nice. I just reviewed it on a 17, 19 and 30 inch monitor and didnt feel off in any way. I set a font size of 9 for my use and all looked well. The 17 produced "1 line" or so at the bottom that enabled the scroll bar, like the "lighting button" in the view tab. But it didnt seem odd. And I could resize it! Maybe a setting save that remembers the resized window state value would alliviate any issues for all scenarios. So you have a great all around setting now, but if I drag it a bit bigger on my small monitor to avoid scrolling, it returns to the default state. Can it write that value on exit?
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 From:  Michael Gibson
2999.23 In reply to 2999.22 
Hi Burr,

> Can it write that value on exit?

Yup, I think that should not be difficult. I probably should set it up so that any resizeable dialog (currently Options and Edit Styles are set up like that) gets its size saved in moi.ini automatically.

- Michael
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