Is Moi geometry better than Rhino?  1-4  5-24  25-26

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 From:  Keris
2991.25 In reply to 2991.22 
> I really don't think moi tools allow any freeform point pushing for the
> moment. Using the precise transform tool is way to slow, and the
> selection/drag system is not accurate enough for this kind of job îmho.

Oh, it's there. If you separate a solid into it's surfaces, clicking the Show Points button will happily show the points. Which you can click and move just like points on a curve. It's just that doing so is tedious beyond belief due to the density of the isoparams. And I agree with you about the selection issue; MoI really needs a nice lasso select tool. ^_^
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 From:  Michael Gibson
2991.26 In reply to 2991.24 
Hi Keris,

> (Booleans are sooooo much nicer in NURBS.)

Yup! :)

That's one of the main reasons why people who said that "NURBS are dead" and that they only needed sub-d surfaces _only_ were being kind of shortsighted. (although it may have applied to their own particular work, just not every kind of 3D model)

But of course that's also why I have focused more effort for MoI into things like the boolean toolset and not on a surface point manipulation toolset yet.

- Michael
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