Button tufted modeling
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 From:  BurrMan
2983.12 In reply to 2983.8 
Thanks for sharing the model Danny! I can learn alot from this. :O
Burr
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 From:  DannyT (DANTAS)
2983.13 In reply to 2983.9 
Hi Anis,

> Are you using these sketch > Sweep ?

Yes, the blue curves as the profiles and the green curves as the guides.

-
~Danny~
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 From:  Colin
2983.14 In reply to 2983.13 
Hi Danny,

Great job on nutting this out, making it work & then sharing it with all of us, Well done!!

@Anis, I've used Network to create those same surfaces & it came out fine using the Blue & Green curves you show there.

regards Colin
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 From:  BurrMan
2983.15 In reply to 2983.14 
>>>I've used Network to create those same surfaces & it came out fine using the Blue & Green curves you show there.>>>

I was wondering and experimenting if the "Maintain Tangent" was used with regard to the sweep to keep things curvature.
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 From:  BurrMan
2983.16 In reply to 2983.8 
Nobody ever rendered this for you after you gave us the file.. Here's a quick shot at it.. I think it would need to be UV mapped to do a very good job because of the segmentation in the puffed area.. I havnt gotten around to UV mapping yet, so i used a Box projection here...

EDITED: 19 Jun 2012 by BURRMAN

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 From:  DannyT (DANTAS)
2983.17 In reply to 2983.16 
They turned out great Burr!
I like the first one it looks so soft and comfy :)

Bunkspeed Shot??

Cheers
~Danny~

EDITED: 13 Dec 2011 by DANTAS

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 From:  BurrMan
2983.18 In reply to 2983.17 
Hi Danny,
Yeah it's shot.. A good exercise in learning it's in's and outs.

The first one is suade, though it can be better looking. I had to change the texture mapping to planar, because the UV's of the surfaces need to be remapped to work right with the Shot textures, but it definatley changed the look from the intention.. I think I will have to learn UV texture mapping to get the results I want from it. I am working on different exporting options to see if there is a way around it...

Thanks though....
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 From:  SteveMacc (STEVEH)
2983.19 
For UV mapping this it might be easier to split the solid into surfaces before you export it. Then in the poly app you can deal with UV mapping each surface separately.
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