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 From:  Tree (TREELOY)
2959.11 
Hey Burr (or Michael),

You have any tipps on how I can locate such errors. Do you first do an offset/shell, then see where the errors occur? Or is it possible to find them before doing any operations?

Tree
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 From:  Tree (TREELOY)
2959.12 
One more thing Burr.

Maybe you can also give me a quick run-down on how exactly you rebuilt the 2 pieces that you deleted. Just so I get an idea how to fix such problems. Thanks for any help.

Tree
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 From:  BurrMan
2959.13 In reply to 2959.12 
Hi Tree,
After I reviewed the model I sent back to you, I realized it was kindof out of whack with what you had already put in it and wasnt the result you were looking for... Really the base answer has to be doing this type of patch together modeling is going to be very tedious and difficult at best. Sweep is a tool that can be used to patch things like this together, but I would have to stop here with trying to give direction on where to take this. It's probably out of my modeling skillset.

Sorry.
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 From:  Michael Gibson
2959.14 In reply to 2959.11 
Hi Tree,

> Do you first do an offset/shell, then see where
> the errors occur?

Yeah, that is one method, when you see where there is a problem happening then try to zoom in to that area to more closely inspect what is happening there, are there any little tiny slivery surfaces there, do pieces overlap, stuff like that.


> Or is it possible to find them before doing any operations?

It depends on the situation, but if you're going to be doing stuff like fillets it is best to try and keep your curves aligned when they are initially drawn - things like if you are putting in some lines and arcs don't draw things with snaps turned off and only eyeballing them, use tools that will generate tangent arcs or use tangent snap when drawing lines so that you know things are all set up right off the bat.

- Michael
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