Exporting objects from Moi to 3DS Max is a disaster when rendering..
All  1-7  8

Previous
 From:  Michael Gibson
2948.8 In reply to 2948.7 
Yup, the thread bisenberger shows above is good to reference as well.

That's another difference that I forgot to mention between MoI and Rhino's OBJ export - MoI can export n-gons (polygons with more than 3 or 4 sides), while Rhino only exports polygons that have a 3 or 4 sides.

Some programs or import plug-ins can have difficulty dealing with complex n-gons.

When you export from MoI there is an Output: option that you can switch between Output: N-gons, Output: Quads & Triangles, and Output: Triangles only.

So if you want to have an output the same as Rhino you would set that to Output: Quads & Triangles.

However, it is pretty nice to have N-gons if possible as it makes for a cleaner looking wireframe in your modeling views. Using FBX format with the latest import plugin helps to get both n-gons and shading normals transferred over into Max properly.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-7  8