List of objects ?
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 From:  Michael Gibson
2944.17 In reply to 2944.14 
Hi Pilou, for good measure I tried a couple of additional programs, this time some 2D ones: Creature House Expression and Paint Shop Pro.

These programs also have the ability to assign names to objects and once again there is no restriction that prevents 2 objects from having the same name.

- Michael
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 From:  falcon76
2944.18 In reply to 2944.17 
What about have the object list (and the blank space) in the "edit object name" window?
So if I want to add parts to an existing object I just select it from the list, if I want to make a new object I can see if it's already there. I know that for very complex project we can have a lot of objects, but for me is better than nothing.
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 From:  Michael Gibson
2944.19 In reply to 2944.18 
Hi Luca, I've thought some about possibly having a dropdown arrow on the Edit object name dialog, to help to pick an existing name.

But there may be a different way that could be better. I've thought some about having an additional button on the line for a named object in the object browser, that would allow you to assign other objects to that same name.

One possibility would be a small + button that was in between where the Status/Eye label is and the name.

That would then be similar to how you can click on a Style's swatch in the browser to assign the selected objects to that style.


The other possibility might be instead of having a + button there could be an arrow on the far right side that would pop up a menu with some choices on it, including "Assign to this name".

- Michael
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 From:  Frenchy Pilou (PILOU)
2944.20 In reply to 2944.17 
< for good measure
Yep, for this time my 2D prog make the same and permit 2 same names

so the workflow can be as soon an object is created select it on see if the counter up side right page is increased ;)

PS Blender don't allow to give a same name for 2 different objects of same nature ;)
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 From:  falcon76
2944.21 In reply to 2944.19 
I personally prefer the second one.

Regarding the styles I will prefer a double click on the styles name for edit (and delete) and a "plus" button instead of the arrow for add new style.

In any case thanks for the time spent in this improvements.

Luca
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 From:  Michael Gibson
2944.22 In reply to 2944.21 
Hi Luca,

> Regarding the styles I will prefer a double click on the
> styles name for edit (and delete)

I've generally tried to stay away from double clicking.

In the next v2 beta there are some new shortcuts for editing styles - in the browser if you Ctrl+click on a swatch, it will pop up a color picker and let you change the Style's color quickly.

Also in the Properties Panel (in the upper-right area where you set the object name), if you right-click on the style line it will pop up the "Edit style" dialog that lets you edit the name and color of a style.

Also in the "Edit styles" dialog, if you right-click on a style it will pop up the "Edit style" dialog immediately (shortcut for pushing the Edit button on that dialog).



> and a "plus" button instead of the arrow for add new style.

That would not be a good fit because there is more stuff on that menu than just "add new style" - currently there is another entry there for "Edit styles" and probably in the future there will be additional stuff there.

If it was just a plus button, that would too strongly suggest only adding and not any other kinds of style related tools.

Additionally a plus sign there could possibly get confused with the Collapse/Expand mechanism where you can click on the header parts of the scene browser to collapse or expand that section.

- Michael
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 From:  Michael Gibson
2944.23 In reply to 2944.20 
Hi Pilou,

> PS Blender don't allow to give a same name for 2
> different objects of same nature ;)

I tried it, and it doesn't seem to give any pop-up warning like you were talking about though, it just seems to automatically change one of the names with a 001 added to it?

Anyway, still seems to be quite a bit in the minority...

- Michael
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 From:  Frenchy Pilou (PILOU)
2944.24 In reply to 2944.23 
yes it's automatic as soon as a new object is created so no need to warn ;

Blender is a nighmare!
http://wiki.blender.org/index.php?title=Doc:Manual/Modelling/Objects/Groups_and_Parenting&oldid=74301
---
Pilou
Is beautiful that please without concept!
My Gallery
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