Autodesk SketchBook for iPhone
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 From:  Michael Gibson
2928.10 In reply to 2928.9 
Hi NightCabbage,

> Yeah - maybe the idea should be to draw the rough
> shape of the object, and then go and join the curve
> together at their corners, etc.

Possibly... But that's not a particularly easy thing to make work really well - it's pretty easy to introduce things like wiggles in curves when you try to apply too many forces to them at different points.

- Michael
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 From:  dooki
2928.11 
OMG! This is very impressive. Coincidentally I am a helmet designer (www.soap-design) and this blows me away. Moto, skate, snow helmets can be made for sure. A bike helmet is another story. The surfaces are more complex, both external and internal. Currently I sculpt everything out of clay but this direction is a new ball of wax!...er, ball of clay ;-)

-Dooki
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 From:  Frenchy Pilou (PILOU)
2928.12 In reply to 2928.11 
Very nice site and designs!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Anis
2928.13 In reply to 2928.11 
Hi dooki,

It will interesting to see your design use MoI.
BTW, I cant access your site.

Good Luck !

EDIT : I forgot to add .com :)
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 From:  dooki
2928.14 
Thanks guys.

I've only made a helmet for fun, and using sub-D modeling. For production it's good old fashion clay. Not sure why you can't access my site. It's a plain html site.


-Dooki
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 From:  Mip (VINC)
2928.15 In reply to 2928.14 
Hello dooki,

It is simply because the link in your message is incomplete.
It is stated as http://www.soap-design/

I should be http://www.soap-design.com

Very nice helmets by the way.
Do they comply to security norms or are purely aesthetics ?
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 From:  dooki
2928.16 In reply to 2928.15 
Thank you sir!
Every helmet must meet the testing norm. It's a safety product first and foremost. Anything beyond the test norms is the fun stuff I get to do! :-)

-Dooki
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