question for the future
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 From:  Anis
2913.12 In reply to 2913.11 
Looks like one of Michael focus for MoI V3 is 2D drawing creation :)
We will see what will happen for V3.

For me, it will very interesting if Michael can make a list of focus for V3.
So we can see the future of MoI and I think users then can make feedback for the next release.

Thanks ;)
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 From:  Michael Gibson
2913.13 In reply to 2913.12 
Hi Anis,

> Looks like one of Michael focus for MoI V3 is 2D drawing creation :)

Yes, I'd like to at least make some progress in that area.


> For me, it will very interesting if Michael can make a list of focus for V3.

The closest thing to that is the wishlist which is available here:
http://moi3d.com/wiki/Wishlist

You can just post here in the forum to make any feedback that you want...

It's difficult for me to post a list of stuff since I don't really have an exact roadmap for v3, just some general ideas on things that I want to try.

I'm pretty sure that any list that I would try to make now would be pretty inaccurate by the time that v3 is finished.

- Michael
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 From:  Joe (NOGUCHI)
2913.14 In reply to 2913.13 
Hey everybody: don't forget even very dated copies of Rhino will handle 2d format generation. (dxf, dwg, etc.) and file handling stuff not available (yet) in MOI.

MOI excels as a 3d/2d drawing environment, I no longer even try to model in rhino- but it's a good tool to have around to handle .3dm files for various output and conversion duties.

note about 2d- I think that for technical drawing and illustration using MOI 2d is amazing, MOI is a perfect blend of CAD and Illustrator. It's snap friendly and support geometric entry like CAD, but understands booleans and paths like illustrator. A closed, joined path in MOI imports perfect into Illustrator, is there any drawing task this interface doesn't handle better?
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