Stress test...
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 From:  Schbeurd
289.2 In reply to 289.1 
Woaw !
Impressive model. Nice realization.

I would appreciate if you could comment on how you did some specific parts (for example the wheel and tracks) and more generally your approach and "methodology" to create a complex object.

Thx
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 From:  Michael Gibson
289.3 In reply to 289.1 
Wow, this is a great stress test for MoI!

> I had no problems with MoI except the speed problems with displaying all the
> stuff. I had ZERO!!! crashes and that's a miracle. :) The export was smooth
> (except the looong wait) and the resulting mesh was clean without gaps or
> other anomalies.

Fantastic!! Thank you for reporting your results! Not bad for a beta, huh? :)

It seems like stability has been coming together really well. I've got one major tune-up left to do for Fillets, Booleans, and Shelling which should help seal up the biggest remaining problem areas. Once that is complete I think this will be nailed down pretty good.


For display speed - at that level of density some of the default high quality settings are going to start to drag things down. A couple of things you can do to speed it up - go to Options, and turn off "Display hidden-line edges" and curves - curve drawing actually tends to be the biggest bottleneck and turning these off will reduce quite a lot of the curve drawing that is taking place.

Also under meshing parameters, increase the "Surface angle" and "Trim curve angle" to 20 or maybe 30 degrees. The surfaces will not look as smooth but there will be a speed increase due to the reduction in the number of polygons.

Later on when you are working with more simple models again you will probably want to reset these back to the defaults so that things look nice and smooth again.

- Michael
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 From:  Frenchy Pilou (PILOU)
289.4 
A task!
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 From:  sk2k
289.5 In reply to 289.2 
Hi,

sorry for the late answer.
Hmm, there is no special magic with this tank. :) The tracks consist of "path-array'ed" pieces (a extruded shape) and the wheels are simple trimmed, extruded shapes.

My general approach is:
1. layout the whole object with low poly dummy objects to get a look of the proportions
2. create all the objects while replacing low poly objects
3. create all the small details on the objects

MfG
sk2k
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 From:  sk2k
289.6 
A rendering with applied textures.
Rendered in Cybermotion 3D-Designer with Ambient Occlusion.



MfG
sk2k
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 From:  sk2k
289.7 
I made a little scene and gimp'ed :) the rendered picture to look like a old b/w photograph.

MfG
sk2k

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 From:  Frenchy Pilou (PILOU)
289.8 
So very cool reconstruction!
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 From:  Michael Gibson
289.9 In reply to 289.7 
That turned out really well - "old fashioned" style photo-realism!

- Michael
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 From:  Schbeurd
289.10 
Great image !
And thanks for the quick explanation on your method.
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