3DS problems
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 From:  JTB
288.3 In reply to 288.2 
Michael, I send you a ZIP containing the 3dm file, the 3ds from Moi, a 3ds from Max, and 3 screenshots from Max.

EDITED: 31 Jan 2007 by JTB

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 From:  ELF
288.4 In reply to 288.3 
I just pulled down the files and tested it myself, no problems here. (3ds max 9 32 bit)
What happens if you scale up the model by 2000% and then zoom extent all again? Maybe it's a near-camera clipping thing...
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 From:  Michael Gibson
288.5 In reply to 288.3 
Is there possibly some kind of clipping plane set up on those views which is causing it not to draw there?

I took a look in the .3ds file structure, and I can't really see anything that should cause this to happen within the file itself, and that .3ds file seems to load normally into Rhino and Cinema4D...

Maybe I will be able to try and download the demo version of 3ds max tomorrow to test it some more.

- Michael
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 From:  JTB
288.6 In reply to 288.4 
From: ELF 1/10/2007 9:17 (4 of 5)

288.4 In reply to 288.3
I just pulled down the files and tested it myself, no problems here. (3ds max 9 32 bit)
What happens if you scale up the model by 2000% and then zoom extent all again? Maybe it's a near-camera clipping thing...


I did that, no change. However, what I just found out is that pressing middle mouse button and drag (that is the pan command) makes the objects appear. After that, I changed the views from Wireframe to Smooth&Highlights and now the objects are visible.
Well, I still think there is a problem, I will do some more tests
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 From:  JTB
288.7 
Can anyone confirm the problems with 3ds from MoI? I don't see my 3ds import to MAX8 in wireframe mode.
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