Displify the style edition.
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 From:  PaQ
2863.21 In reply to 2863.20 
Hello Michael,

>> Any idea which one would make more sense?

I would prefer to 'edit the color/name' dialog from the actual style and not having the complete list.

>> specular - I think I may go for even slightly less brightness than that for the initial default setting, so there is just a hint of it.

Probably, I like the hdri kind of reflection it actually gives :) really good work.

>> But possibly when I do get a chance to do some basic built in renderer work it may be more focused on that kind of a style initially rather than a photoreal type orientation.

Yes, because if you start a photrealistic engine, and if it turns too good, I'll crying to import my poly models in MoI :P

EDITED: 22 Aug 2009 by PAQ

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 From:  -ash-
2863.22 In reply to 2863.21 
>> I would prefer to 'edit the color/name' dialog from the actual style and not having the complete list.

Me too :-)

Regards
Tony

(aka HamSoles)

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 From:  ed (EDDYF)
2863.23 
"It does look a lot like a rendering instead of a real time display which is pretty cool! :) I guess kind of more like a semi-toon or technical illustration type rendering though since there are no shadows."

I like that lighting a lot. Has a nice illustration quality that I can't get with my render application.

Let's capture those settings and call it "Illustrate" !

Ed
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 From:  Frenchy Pilou (PILOU)
2863.24 
Sorry I am come back and so many post to read !

But just a silly question :)
Is it possible to save (or copy an object) for apply the same lights and colors?
Said the regulates of the PaQ flying object "render" apply to another thing?
Or we must make all the same regulates by hand?
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 From:  PaQ
2863.25 In reply to 2863.24 
Hi Pilou,

The lighting is not saved in the model, but in the MoI config file ... it's not linked to the geometry.
And we can't actually share config fragment, so you probably have to do it by hand.
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 From:  Frenchy Pilou (PILOU)
2863.26 In reply to 2863.25 
@PaQ: thx for the precisions!
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 From:  BurrMan
2863.27 In reply to 2863.26 
You could make a template then import your geometry.
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 From:  NightCabbage
2863.28 
PaQ - I've been looking at your work and you've got some pretty awesome stuff! Nice! :)
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