Displify the style edition.
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 From:  Michael Gibson
2863.16 In reply to 2863.6 
Hi Tony,

> I would appreciate a quicker way to get to the style
> colour picker. Not so bothered about the name though.

What about a Ctrl+click on a style's color swatch in the Scene Browser, would that handle this ok?

- Michael
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 From:  Michael Gibson
2863.17 In reply to 2863.8 
Hi PaQ,

> I don't see why you can't just right click on the style
> from the scene browser to direclty open the edit style tab
> from the selected style.

A plain right-click is already used for a variety of other things.

Like a right-click on a style's swatch will set that style as the "active style", which is the one that is applied to newly drawn objects. There's a ring around the outside of the active style's swatch and you should see that ring move when you right-click on different swatches.

Right-click on the style's name sets all the objects of that style as the isolated selection (with everything else de-selected).

But Ctrl+Click on a swatch is not currently used for anything, so that could be a possibility.


> Do you really think MoI will have a internal render engine
> some day ?

Most likely yes, but it will probably be pretty basic for just getting quick simple results.


> there are allready some many render engine around, a connection
> to them will be probably better ...

Yes, actually having a basic built-in renderer at some point will not really be a replacement for this kind of a thing unless you only need pretty basic results.

- Michael
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 From:  PaQ
2863.18 In reply to 2863.17 
Hi Michael,

>> One note on this part - instead of a click on the little arrow and then another click on "Edit styles" in the flyout you can actually do it more like one motion:
Press down on the little arrow and keep the mouse button down, drag over to "Edit styles" and release on it.

Allright that's a allready one click less :)

>>Yup, that one is easy to set up, I've added it for the next beta.

And actually you can update your current beta to work like that as well, copy the attached file EditStylesDialog.htm over top of the previous version in the \ui subfolder inside of the v2 beta's main installation folder and it should behave like that. Let me know if that was not what you meant

Cool, that's a other one ... thank you very much !
(I was more looking for this behaviour for the scene browser style windows, but I didn't get that right click on a style isolate the selection like you explain later)

and ... what about right click on the style name from the here ?


>> But Ctrl+Click on a swatch is not currently used for anything, so that could be a possibility.

Well, I don't like to much mutli key combo like that, it probably not really in the MoI spirit :)

>> Could you please show what your lighting options are for that screenshot? I've been thinking some about setting a low level of specular as the initial default.



I probably will not use it at a modeling stage, a little to much disturbing I guess.
But I like it for buffer render shot, I've rerender the robot too with that settings -> http://users.skynet.be/fc508872/WIP.html

Thanks for taking some of your time sir !

EDITED: 3 Feb 2010 by PAQ

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 From:  -ash-
2863.19 In reply to 2863.16 
>>Hi Tony,

>>> I would appreciate a quicker way to get to the style
>>> colour picker. Not so bothered about the name though.

>>What about a Ctrl+click on a style's color swatch in the Scene Browser, would that handle this ok?

Sounds like this would be perfect. Thanks Michael.


Hi Paq:

>>Well, I don't like to much mutli key combo like that, it probably not really in the MoI spirit

There's already a number of these in MoI. Plus more may have to come as Michael adds functionality. Personally I like them. The CNTRL, ALT and SHIFT keys means one action can do at least 3 things. Combining them to have CNTRL+ALT mean even more, without having to mouse around the interface a lot. Keeps the UI a bit cleaner and it can be very fast once you learn.

One of my favourites is holding down control and dragging to get a copy of an object :-)

EDITED: 21 Aug 2009 by -ASH-

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 From:  Michael Gibson
2863.20 In reply to 2863.18 
Hi PaQ,

> and ... what about right click on the style name from the here ?

Hmmm, yup that would be another good candidate for some kind of shortcut.

I guess it could either pop up the "Edit styles" dialog (the one with the list of all styles on it with Add/Delete/Edit/Up/Down), or the "Edit style" dialog for editing the properties (currently name and color) of just that one style.

Any idea which one would make more sense?


> > But Ctrl+Click on a swatch is not currently used for anything,
> > so that could be a possibility.

> Well, I don't like to much mutli key combo like that, it
> probably not really in the MoI spirit :)

I don't really want to rely on them for the basic essential functions, but they can be good for shortcuts and advanced type functions.

The only problem is that I just remembered that I was going to also use that Ctrl+click as a way to set the style on the parent brep object without changing any sub-objects... I guess I could do something like shift for that instead though.


re: specular - I think I may go for even slightly less brightness than that for the initial default setting, so there is just a hint of it.


> I've rerender the robot too with that settings ->
> http://users.skynet.be/fc508872/WIP.html

Wow, your robot is looking really awesome there with the new lighting and shading system!

It does look a lot like a rendering instead of a real time display which is pretty cool! :) I guess kind of more like a semi-toon or technical illustration type rendering though since there are no shadows. But possibly when I do get a chance to do some basic built in renderer work it may be more focused on that kind of a style initially rather than a photoreal type orientation.

- Michael
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 From:  PaQ
2863.21 In reply to 2863.20 
Hello Michael,

>> Any idea which one would make more sense?

I would prefer to 'edit the color/name' dialog from the actual style and not having the complete list.

>> specular - I think I may go for even slightly less brightness than that for the initial default setting, so there is just a hint of it.

Probably, I like the hdri kind of reflection it actually gives :) really good work.

>> But possibly when I do get a chance to do some basic built in renderer work it may be more focused on that kind of a style initially rather than a photoreal type orientation.

Yes, because if you start a photrealistic engine, and if it turns too good, I'll crying to import my poly models in MoI :P

EDITED: 22 Aug 2009 by PAQ

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 From:  -ash-
2863.22 In reply to 2863.21 
>> I would prefer to 'edit the color/name' dialog from the actual style and not having the complete list.

Me too :-)

Regards
Tony

(aka HamSoles)

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 From:  ed (EDDYF)
2863.23 
"It does look a lot like a rendering instead of a real time display which is pretty cool! :) I guess kind of more like a semi-toon or technical illustration type rendering though since there are no shadows."

I like that lighting a lot. Has a nice illustration quality that I can't get with my render application.

Let's capture those settings and call it "Illustrate" !

Ed
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 From:  Frenchy Pilou (PILOU)
2863.24 
Sorry I am come back and so many post to read !

But just a silly question :)
Is it possible to save (or copy an object) for apply the same lights and colors?
Said the regulates of the PaQ flying object "render" apply to another thing?
Or we must make all the same regulates by hand?
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 From:  PaQ
2863.25 In reply to 2863.24 
Hi Pilou,

The lighting is not saved in the model, but in the MoI config file ... it's not linked to the geometry.
And we can't actually share config fragment, so you probably have to do it by hand.
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 From:  Frenchy Pilou (PILOU)
2863.26 In reply to 2863.25 
@PaQ: thx for the precisions!
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 From:  BurrMan
2863.27 In reply to 2863.26 
You could make a template then import your geometry.
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 From:  NightCabbage
2863.28 
PaQ - I've been looking at your work and you've got some pretty awesome stuff! Nice! :)
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