Hi PaQ,
> My only thought when I see the new 'hidded' command (explodemove,
> bounding box) and all the old extra scripts, it's probably time
> to have a custom popup tab that you can populated with all
> your prefered command/scripts ... but I guess it was allready
> discussed over and over :P
Yup, I have some ideas for this which I want to try in the future.
For v2 there have been a lot of other higher priorities, such as implementing multi-core meshing, scene browser, materials on export, etc...
Do you think those priorities have been out of place? For example would you have preferred to have a new plug-in manager / menu thing but still have meshing unchanged from v1?
Because I only have limited time available to develop new things, those are the kinds of trade-offs that I have to decide about.
- Michael
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