ZBrush problem re-visited
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 From:  Michael Gibson
2833.6 In reply to 2833.4 
Hi Joe,

> Thanks Michael, I will take the polygons to the smallest and try again.

Also note that you'll need to use more than just the simple slider control, you'll need to use the "Divide larger than" setting that I mention above.

That's because the slider works by putting more polygons only in curved areas, that regular slider action basically leaves totally flat areas alone because for rendering purposes you don't normally want to have planes diced up into a lot of polygons, to get smoother looking renderings you only want more polygons in curved areas.

For the specific purpose of ZBrush use you will need to use some of other settings as shown above to break even the planar parts into smaller bits.

- Michael
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 From:  Joe (JPITZ31)
2833.7 
Thanks Michael,

The polygons look great now. I will try these settings.

Joe
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 From:  KENMO
2833.8 In reply to 2833.7 
Thanks. Looks like this should help some with UV mapping in 3D Coat.
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