Wish: Additional OBJ export options
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 From:  Michael Gibson
2807.5 In reply to 2807.4 
Hi podperson, can you give some more details on how the automatic split would work?

One thing that is new for MoI v2 is that materials are exported to OBJ files, and if you assign different styles to different faces on a solid, those different materials will be exported to the OBJ file without the need to actually separate your object into pieces.

Is that the thing that you're asking about, or do you mean some other kind of splitting?

- Michael
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 From:  podperson
2807.6 In reply to 2807.5 
Actually what you're doing in MoI 2 (which I've not played with -- too happy with 1.1 I guess ;-) ) sounds better than what I'm asking for.

The automatic split I'm thinking of might be either (a) driven by explicit "seams" you designate inside MoI (that don't do anything except drive splitting), or (b) material boundaries (can MoI v1.x handle materials? I haven't found this feature).
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 From:  WillBellJr
2807.7 
LAWD Man!, Get yourself onto v2! You don't know all the joy you're missing! ;-)


-Will
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 From:  Michael Gibson
2807.8 In reply to 2807.6 
Hi podperson,

> (b) material boundaries (can MoI v1.x handle materials?
> I haven't found this feature).

No, MoI v1 doesn't handle materials, that's a major new area that has been added in for v2.

In MoI v2 your option (b) is all set up - when you assign styles to different faces of a solid for example, when you export there will be materials assigned in the OBJ file to the polygons generated from those faces. So that means your material assignments are all set up and you can focus on adjusting the materials themselves (for colors, textures, etc..) rather than needing to do any splitting or other kinds of set up work.

That does depend on your target program being able to read material information from an OBJ file, but normally rendering programs are able to do that.

- Michael
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