random array
All  1-3  4

Previous
 From:  Michael Gibson
2786.4 In reply to 2786.1 
Hi andras, I have added this to the wishlist here: http://moi3d.com/wiki/Wishlist

Probably instead of a random array though it would be a kind of "perturb" function where you would first do a regular array to create everything, and then run the Perturb command to jiggle things around from their current positions.

That way it would work on things created from any of the array variants, like ArrayGrid, ArrayCurve, ArrayDir, or ArrayCircular.


Hi Ed,

> Think of a scene where you want to create a pile of rocks,
> or a cluster of flowers, or a container filled with paper clips.

Yeah currently this tends to be done within a rendering program rather than something that you would want to do with MoI, because a rendering program is able to make all the duplicated objects be a kind of special cloned copy of a master instance definition which can save a lot of memory.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-3  4