My last plug :)
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 From:  Frenchy Pilou (PILOU)
2781.1 
http://forums.sketchucation.com/viewtopic.php?f=180&t=20313&p=173090#p173088
Not yet absolutly perfect but sufficient for fun! :)
(I want the same in Moi ! )
Veyron model is from 3Dwarehouse!

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 From:  DannyT (DANTAS)
2781.2 In reply to 2781.1 
Cool Pilou, exploded view for Sketchup, maybe it will happen in MoI when the communication stuff is in place.

Cheers
~Danny~
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 From:  Michael Gibson
2781.3 In reply to 2781.1 
Hi Pilou, I cooked up a MoI plugin for you to do something similar.

However, due to a bug in retrieving an object's bounding box through a script, it won't work until the bug is fixed in the next beta release.

The one I did is pretty basic, it gathers the overall bounding box around all the objects that you selected, and then it will move each object away from that overall center point, by a scale factor of twice the distance from the object's current bounding box center to that overall center point.

So that will produce things like this:





- Michael

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 From:  Frenchy Pilou (PILOU)
2781.4 In reply to 2781.3 
Seems perfect and very useful!!!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  WillBellJr
2781.5 
Coolio!

-Will
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 From:  neo
2781.6 
Interesting Project, Automated Generation of Interactive 3D Exploded View Diagrams http://vis.berkeley.edu/papers/exview3D/
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 From:  Grendel
2781.7 
That is awesome Michael, can't wait to get a hold of that.
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 From:  DannyT (DANTAS)
2781.8 In reply to 2781.3 
Hi Michael,

That's awesome, is it possible for solids though, I don't see a need to explode surfaces.

--------
~Danny~
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 From:  Michael Gibson
2781.9 In reply to 2781.8 
Hi Danny, yes it will work on solids in a similar way.

If you have multiple solids selected, it will move each solid in a radial manner, away from the center of the bounding box around all of them, keeping it whole.

It's pretty simplistic, it's probably not going to give you a proper technical exploded diagram but it may be useful for a quick illustration screenshot or something like that.

- Michael
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 From:  Michael Gibson
2781.10 
Also for fun I hooked it up to a slider:



This will be an ExplodeMove command for the next v2 beta.

- Michael
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 From:  Andy (POOCHDOG)
2781.11 In reply to 2781.10 
I wonder what happens if you put a negativ value in.

Here are some pictures (wip) from my first real go at moi after playing around
for a while. What a realy great program!

Andy








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 From:  Michael Gibson
2781.12 In reply to 2781.11 
Hi Andy, your plane is looking great!

It is possible to enter negative values, it kind of makes things kind of turn inside out like this:





Not really sure if that is useful for anything though.

Also putting in a value of 0 is possible which collapses all the parts to all be centered on the same point.

- Michael

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 From:  DannyT (DANTAS)
2781.13 In reply to 2781.10 
Hi Michael,

How about picking an origin point step before the move, only if you can do it just for fun :)

Cheers
~Danny~
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 From:  Frenchy Pilou (PILOU)
2781.14 
This can be apply only on a selection by the browser?
So possibility to have crazy selection :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
2781.15 In reply to 2781.14 
Hi Pilou,

> This can be apply only on a selection by the browser?

It will just work on whatever is selected, same as any regular command.... If you select objects with the browser, then it will work on those selected objects.

Maybe I don't understand what you are asking for here though?

- Michael
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 From:  Michael Gibson
2781.16 In reply to 2781.13 
Hi Danny,

> How about picking an origin point step before the move,
> only if you can do it just for fun :)

I added a "Pick origin point" button that you can click on to set a custom origin for the overall center point.

By default when you launch it the origin will be the center of the bounding box around all the input objects.

If you have selected a single object to work on, it will break that object into individual surfaces (same as running Edit/Separate on it before doing ExplodeMove), but if you select more than one object it does not break things up and will move each object away from that origin point, keeping it whole.

If you want to specify different clusters of an object instead of having it bust into totally individual fragments, then you just select those chunks and break them out using Edit/Separate on them before running ExplodeMove.

- Michael
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 From:  Frenchy Pilou (PILOU)
2781.17 In reply to 2781.15 
< It will just work on whatever is selected
Perfect!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  DannyT (DANTAS)
2781.18 In reply to 2781.16 
Sounds good Michael!

It will be great to communicate assemblies and will compliment the communication tools for the future MoI.
It's easy enough to take a screen dump and label the items in another program.

The slider function for the amount of explosion is quite unique I believe, well, I haven't seen it in the so call 'high end' CAD systems anyway.

Thanks for this!

Cheers
~Danny~
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 From:  Frenchy Pilou (PILOU)
2781.19 In reply to 2781.12 
< Not really sure if that is useful for anything though.

Of course yes! (negative values)
Very useful for 3D geometric visual research like Jotereo
http://www.evolution-of-genius.de/gallery/default.htm
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
2781.20 In reply to 2781.18 
Thanks Danny - just remember this one is pretty simple, there are probably all kinds of rules for a proper exploded diagram like how fasteners / bolts / concentric things are supposed to be moved apart, which this one won't really follow. It just moves things away from an overall single centroid point.

- Michael
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