3D-Coat import 3dm...
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 From:  Michael Gibson
2779.14 
Well, we'll have to wait and see some more details on what is involved with the 3DM import I guess, it is not very clear yet how that will work.

But from what I can understand about the voxel mode editing, when you bring in a mesh for voxel painting, the mesh is only used to turn on a set of voxels and then the polygon mesh data is actually discarded, and you work on voxel data from there on out until you are finished and do a conversion back to polygons at the end.

So for that style of editing, the starting mesh topology itself (whether n-gons or just a big bunch of triangles for example) does not really matter so much since the polygons are being discarded and recreated at the end anyway.

At any rate, it may end up being a nice convenience to be able to import 3DM directly, and it possibly won't matter so much for that kind of editing if the generated polygons are just triangles since you won't need to work with that mesh after it has set the voxels anyway.

Maybe there is some possibility to set the voxels more directly from where the NURBS surfaces intersect them instead of having an intermediate polygon mesh at all...

- Michael
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 From:  WillBellJr
2779.15 
"So because of that, you need to use the "Output: Quads & Triangles" option when exporting to ZBrush, rather than Output: N-gons."


Hi Michael, yes, I learned that previously from your comment here in that other thread.

That's why I said that would be a nice feature since it's lacking in ZB but still, my previous thirst for direct NURBS import within my other apps has been satisified by MoI... ;-)

-Will
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