CC :: Rebuild Curves
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 From:  pitrak
2776.14 In reply to 2776.13 
Ok, thanks!
1. The plugin works perfect as it is, so it doesn't really matter for me.
2. That's what I assumed was the problem. In my case however the difference is very small. I'm modelling a highway interchange, using offset for the width of the roads. So there's no need for all those extra control points. That's why an extra option might be useful: in a lot of cases, a curve with the same amount of control points would be precise enough and more convenient overall. In other cases the difference would be problematic of course.
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 From:  pitrak
2776.15 In reply to 2776.14 
One thing I just noticed: when rebuilding a curve it changes to the current style. The script is probably from before 'styles'. Anyone knows how to change the script so it keeps its style?
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 From:  pitrak
2776.16 In reply to 2776.15 
Another minor bug with Rebuild Curves and the august beta: if you undo after a rebuild curve, the original curve is locked..
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 From:  tyglik
2776.17 In reply to 2776.16 
This is a MoI's feature ;) The Hide or Lock commands aren't regular ones - you can use them while running another command (e.g. boolean diff). And when you launch some command (e.g. to draw curve) after using hide or lock there is no way to undo the state of view considering visibility. -Petr
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 From:  BurrMan
2776.18 In reply to 2776.17 
Hi Petr,
In the scene browser under styles, there is now a lock icon instead of an eye. Clicking this hides the object for me. Does this not work for you? Or were you refering to something else?

Burr
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 From:  Michael Gibson
2776.19 In reply to 2776.15 
Hi pitrak,

> One thing I just noticed: when rebuilding a curve it changes
> to the current style. The script is probably from before
> 'styles'. Anyone knows how to change the script so it
> keeps its style?

It's not so easy to make the script handle this at the moment, but I have added some additional script methods for the next v2 release which will make it possible to adjust this in the next beta.

- Michael
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 From:  Michael Gibson
2776.20 In reply to 2776.17 
Hi Petr, re: Lock - actually what happens in this case is the rebuild command locks the input objects, and if that object is then deleted with a call to moi.geometryDatabase.removeObjects() it will get recorded on the undo stack with that locked property set.

So this can be fixed by just unlocking the objects before they are deleted in RebuildCurve.js .


For the next v2 release I've also added some methods on factories so that it is easier to retrieve the objects that were generated and inserted into the geometry database with a regular factory update() call.

- Michael
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 From:  tyglik
2776.21 In reply to 2776.20 
>> So this can be fixed by just unlocking the objects before they are deleted in RebuildCurve.js

I fixed that a few weeks ago and put the updated version there... -Petr
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