Best export to Riptide and then C4D
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 From:  okapi
2770.7 
OBJ or LWO work great for transferring to C4d, or modo for that matter.
Make sure you use the latest beta.

I see no reason why you would want to import tris or quads into C4d, since C4d supports Ngons?...
Even if you are editing later in c4d, you are better off with a clean Ngon based mesh, in the case of hard models.
I guess the only reason is if you would want to try to do some SubD modeling with the mesh, but you will never get a mesh with flowing loops from
a nurbs modeller, that is just not the point.
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 From:  rhodesy
2770.8 
Yeah I use riptide pro for all my exports - works a treat, especially now we can export by style/material. I've only ever used Ngons with no problems so far.

Cheers
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 From:  nycL45
2770.9 
All seem to agree, Ngons is generally the best option.

I imported some Moi ngon objects into C4D without Riptide this time and they look good.

Thanks for your advice all.

Cheers,

Leonard
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 From:  WillBellJr
2770.10 
I purchased C4D specifically because it was the best application at importing MoI objects!

My other apps, Softimage, Lightwave have issues, especially Lightwave since how it currently handles normals is poor in comparision.


The only reason you may want to use Riptide now is to properly import MoI's surfacing attributes with the latest beta, otherwise, I've always used C4D's default importer.

-Will
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 From:  nycL45
2770.11 
Thanks for the response, Will. As I get used to the new surface attributes (I am using only Object atm), I will try both C4D au naturel and Riptide to check out the difference.

<I purchased C4D specifically because it was the best application at importing MoI objects!

Wow! ;)

Leonard
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